| 11-15-2004, 05:44 AM | #1 |
i was wondering what are the specific requirements to make a unit morph into something else...like the bear form... like which notes to put and what animations are required? do u have both forms of the model on one model or two completely seperate models? and any other thing i should kno when makin a morphing model? |
| 11-15-2004, 02:32 PM | #2 |
The note names for morphing is "Morph" which morphs the form to it's alternate form. It should be nonlooping as well. Then after that you add Alternate at the end of the animation for the new forms notes, like Stand Alternate, Attack Alternate, Death Alternate. Then for the animation for morphing back again the animation key should be named Morph Alternate. When using the model in WE you have to remember to add "Alternate" to required animation names for the morphed form unit to get it to show the correct unit/anims. You can also make two seperate models, and when you do this no Alternate is required. Only morph for changing the unit. |
