| 11-15-2004, 08:55 PM | #1 |
I have skill that creates 24 units for a short period of time, then removes special effects attached to them, then kills and then removes them. I coded or at least tried to code the ability to not leak unit groups, special effects, and etc. These are my memory results, every time i use the skill. 197,012 k 197,240 k 197,416 k 197,904 k 198,108 k 198,520 k 198,644 k 199,120 k 199,224 k 199,536 k Now does this sound right that these memory jumps are because of the units created and not becuase i mesed up somewhere and have something leaking? |
| 11-15-2004, 09:33 PM | #2 |
no, i dont think a spell should ever leak. you may be leaking a location somewhere. |
