| 11-15-2004, 08:56 PM | #1 |
How does anyone make it that a unit have build and build adv. so it can build lots of buildings ( and yes im making starcraft game with lots of buildings but not all of them ..cuz i dunt got all models yet , but oh wel, P.S. if u do hav models, chek my post on http://www.wc3campaigns.com/showthread.php?t=68188, and if u got sounds for starcraft chek my post on http://www.wc3campaigns.com/showthread.php?t=68159, thx ) |
| 11-15-2004, 08:57 PM | #2 | |
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Please excuse me if this is incorrect, I can't check at this time but I believe it's a normal ability you can select in the object editor. |
| 11-15-2004, 09:20 PM | #3 |
No, it doesn't exist (or it didn't in the last patches). I've made a trigger spell that enables one to have an advance building ability, look here . |
| 11-15-2004, 10:39 PM | #4 |
Refer to Darkys NCCD map for this, he does it excellently i do believe...only prob with that map is its fucking huge and when you play it on bnet it usually drops 4 people right after load. |
| 11-16-2004, 09:54 PM | #5 |
thx ....and by da way i dunt play on bnet, dunt kno y, but wateva... ....and does that map need a bettur version of WE than the one TFT comes with :( ?... |
| 11-17-2004, 12:30 AM | #6 |
...Go on bnet, and dl patch 1.17. |
| 11-19-2004, 08:30 PM | #7 | |
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uh, i already got the new patch way before i even logged on to this site |
| 11-20-2004, 12:00 AM | #8 |
Why not use a spellbook with various mini-building abilities, then use triggers to check for requirments? |
| 11-20-2004, 12:08 AM | #9 | |
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wen u use minibuilding abilities, the worker unit does not build it, its just place and leave, so uh i rather not do that but nice idea also thx for the advanced building map |
| 11-20-2004, 12:08 AM | #10 |
If you're gonna do it with triggers, you might try my spell, though it is less good than Darky's one. Concerning his map needing a more recent version, I had the same problem when trying to open a protected RotD demo map, I guess the map you opened is a protected map. As Darky is against protection except for demoes, it shouldn't be too difficult to find an unprotected version. |
| 11-20-2004, 01:52 AM | #11 |
give the worker a dummy ability, when it cast it replace the worker whit an other that can build the advanced buildings and the other way. |
| 11-20-2004, 02:07 AM | #12 |
That's the trick I used in my map, but to prevent bugs from happening there are a few triggers to make. The only problem is that, if the unit was moving or doing a task before the controler clicked the build advanced button, it will stop. |
