HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Importing Killst4r's models

11-15-2004, 10:32 PM#1
Checkmate
In the World Editor, I tried to import this model. I have had success importing other models where the paths for the skins were clearly given to me. However, here the paths are ambiguous.
Quote:
Skin 1: Mantis.blp
Skin 2: MantisItems.blp
Skin 3: ProtossBuilding2.blp
Skin 4: ReaverSmoke2.blp
Skin 5: Rdzen1.blp
I have no idea how to import these sort of skins. I am used to paths like this:
Quote:
Skin 1: units\Creeps\DragonSpawnGreen\DragonGreenSpawn.blp
Skin 2: units\Creeps\DragonSpawnGreen\DragonSpawnGreenextras.blp
Skin 3: Textures\Weapon.blp
Skin 4: Textures\gutz.blp
Skin 5: Textures\Zap1.blp
Skin 6: Textures\Kiljaeden.blp
If someone could tell me how to import the first sort of model (the Protoss Storm Trooper), I would greatly appreciate it.
11-16-2004, 01:33 PM#2
Oinkerwinkle
It's not that the paths aren't given; the textures just don't go into any folders. After importing, just remove the "wc3mapimported\", save, and restart.
11-22-2004, 01:23 AM#3
DragonGeo2
It's not only that, I'm having issues with the MODELS as they reference the textures. I'm getting a "Model Has No TVert Coordinates" Error from WC3Viewer, GMax, 3dSMax, and when I convert to MDL and LOOK at it, THERE ARE NO TVERTS! How is this model exptected to work without TVERTS!?