| 11-16-2004, 02:05 AM | #1 |
It appears that you cannot modify the custom value of a loading unit on the a unit is loaded into a transport event. This is a HUGE pain. is there any way around this? Also, when refering to an unload order, is the tansport of the unit the target? EDIT: after playing around and debugging a bit more, I managed to figure it out. heres a screenie because im happy, yes those guys are in the tower, yes they can fire out, yes I can put them in, and take them out too. All with around 10 field edits(Including triggers and units) per unit capable of shoot from it. |
| 11-16-2004, 01:56 PM | #2 |
When will the displayed map be released? It looks .. like one of the most promising non-mainstreem maps I've *ever* seen (And I've seen a lot of interesting projects) |
| 11-16-2004, 06:32 PM | #3 | |
Quote:
Hopefully in a few weeks il begin testing No info however until I get some things done, make sure everthing works correctly(basic stuff) |
| 11-17-2004, 10:03 PM | #4 |
So...how did you get it to work? I need it for my battering ram when the WoW beta finishs.... |
| 11-17-2004, 10:15 PM | #5 |
It does work(custom value), I just made some errors, trying to figure out what is ordered during such actions as it is actualy the transport that recieves the order(when unloading via portrait click). |
| 11-18-2004, 08:48 PM | #6 |
What events did you use? |
| 11-19-2004, 12:01 AM | #7 |
A unit is loaded into a transport, and then a unit is issued an order targeting an object(With an orderstring condition for unload) the target of unload is the UNIT, not the transport. even when you unload by click thier portrait. |
| 11-19-2004, 05:46 PM | #8 |
Ok, thanks! |
