HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Mountain giant weapon

11-18-2004, 02:24 AM#1
Yamaha R1
I'm not sure where to place this.

I am using the mountain giant. I added 'upgrade' to his required names, so he will be shown with the tree as a weapon.

But the tree has no skin. I tried adding the buff 'war club' and some other tricks, but nothing.

Anyone know how to fix that, or what I am missing?
11-18-2004, 03:21 AM#2
Arohk
Quote:
Originally Posted by Yamaha R1
I'm not sure where to place this.

I am using the mountain giant. I added 'upgrade' to his required names, so he will be shown with the tree as a weapon.

But the tree has no skin. I tried adding the buff 'war club' and some other tricks, but nothing.

Anyone know how to fix that, or what I am missing?

hmm i think you cant fix that, it use the skin of the tree the MG take,you could only create a tree infront of the tower, then let the tower take the tree and use it :\
11-18-2004, 04:44 AM#3
Yamaha R1
Hmmm like create a tiny dummy tree behind it at construction completion, order it to do it, then remove the War Club ability?
11-18-2004, 01:30 PM#4
AntJAB
That seems concievable, just make sure you remove the tree after he grabs it up.
Also, as I'm sure I don't have to tell you, make it so the hit-count on the tree in unlimited so after so many attacks the tree doesn't dissapear.
11-18-2004, 02:42 PM#5
Yamaha R1
Good points

If I remove the war club ability when hes done grabbing it, will the tree go away?

Hmm.
11-19-2004, 02:21 AM#6
AntJAB
I would like to know the answer to this if you test it, if not, I can test it for you. :)
11-22-2004, 10:50 PM#7
Yamaha R1
When you remove the war club ability with a trigger, the tree does not dissapear. (WOOT)

I set the war club max attacks to 0, and it never expires (WOOT II).

A tree with .1 scale and no pathing isn't seen. (WOOT III)

Code:
M Giant Built
    Events
        Unit - A unit Finishes construction
    Conditions
        (Unit-type of (Triggering unit)) Equal to Garet, the Guardian
    Actions
        Destructible - Create a Ruins Tree Wall at (Position of (Triggering unit)) facing (Random angle) with scale 0.10 and variation 0
        Unit - Order (Triggering unit) to Night Elf Mountain Giant - War Club (Last created destructible)
        Wait 2.00 seconds
        Destructible - Remove (Last created destructible)
        Unit - Remove War Club (Tower) from (Triggering unit)

I guess you could use a local for the destructable if it fires often.
11-22-2004, 10:56 PM#8
Samurai-X_Ryu
Or, you could take the model from the MPQ file and adding it in the map (the model with the tree, of course) and remove the ability. It should do it.

Or have you already fixed that problem?
11-23-2004, 03:52 AM#9
Panto
Well done, Yamaha R1. And thanks for reporting back.