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Is there way to break the hero level limit?

11-26-2002, 04:15 PM#1
Laborparty
I searched, but I have no answer.
Someone said editing MiscData.txt will work,
But It did not work when I edited and add it to w3m.
11-26-2002, 04:57 PM#2
Duh
It only works if you import it to the war3patch.mpq so you can't use it for battle.net, sorry. But at least you can have lvl 15 heroes.
11-26-2002, 06:27 PM#3
DaKaN
write a custom exp system like I did, that will allow any max level you choose, I set mine to 100, all you need is an array to hold the ammount of exp for each level, a array to keep track of player's exp, and a trigger that rewards exp depending on what type of unit died.
When i get home from work, ill post the map im working on so you can see it in action.
11-27-2002, 04:17 PM#4
Laborparty
I see. Thanks.:D
12-03-2002, 05:40 PM#5
Laborparty
Hmm...
Dakan,
When can I see your map?
I really want to know how to break the limit...
12-03-2002, 08:40 PM#6
Draco
He's not talking about the actual coded limit which really is 15 at max I believe. Plus, you'd have to modify abilities so you have enough to get to that high of level. He's talking about just using triggers to upgrade your stats and othe stuff, which is fine if you want to go that route.
12-03-2002, 11:10 PM#7
Laborparty
Some people said possible
and other said not possible...

I will modify spells,
so please teach me how to break.emote_confused
12-03-2002, 11:18 PM#8
Draco
To change the ACTUAL limit of 10, change the MiscData.txt and import it into (this part is IMPORTANT) the war3.mpq

Importing it into your map WILL HAVE NO EFFECT. :)
12-03-2002, 11:29 PM#9
Laborparty
I see, thank you.
But even war3patch.mpq does not work?
12-03-2002, 11:50 PM#10
nicoli_s
that is bad advice, never ever put anything in yer war3.mpq, could cause serious problems, but since the load order is now mpq then patch then map i dunno, but to answer yer question, yes u can put it in the patch.mpq
12-04-2002, 01:39 AM#11
Draco
oops, I guess you can put it into the patch too. Forgot about that one :)

I was just trying to stress not putting it in your map, as it would have no effect.