| 11-19-2004, 12:05 AM | #2 |
what format is it in now? mdx? 3ds? i cant use 3ds OH BUT WAIT I CAN, cause i have that....thing that...does stuff. yea. that. .3ds or .obj converter to .mdx hehe |
| 11-19-2004, 01:07 AM | #3 | |
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it is .max format, saved in max 6 |
| 11-19-2004, 01:10 AM | #4 |
curses! can anyone convert it to mdx for me? |
| 11-19-2004, 01:33 AM | #5 | |
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| 11-19-2004, 02:13 AM | #6 |
whoohooo! thanks a bunch! |
| 11-21-2004, 05:59 AM | #7 |
Whoa, a model animated in 3dsmax6 you say?...Cool This whole business of needing older versions of Max for art tools has really been a huge thorn in the side. I'll be taking a carefull look at this. Do you think we'll ever be able to import/export complex 'non-linear'/skeletal type animations from Max6? I'm thrilled with the progress here, but I've got some nifty things I'd like to get in-game if this is a possibility. Please keep this up. ![]() |
| 11-21-2004, 02:54 PM | #8 | |
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is alrdy possible, you can export tcb and bezier rotations-translations and scale. i'm going to make a second one in another thread. |
