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Example model made to teach some1 to animate

11-18-2004, 11:31 PM#1
BlinkBoy
hehe read title, newbs should dl it to learn of setting cameras,lights and using skin modifier + of course animations (in linear, none smoothy anims). It is saved in max 6 .max so maybe some ppl with other max have problems.

EDIT= UPDATED!! added gmax format and mdx format to the zip file.

here is an image of the model a bout! made in only 12mins using plane and box modelling:
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11-19-2004, 12:05 AM#2
flamesforzuljin
what format is it in now? mdx? 3ds? i cant use 3ds

OH BUT WAIT I CAN, cause i have that....thing that...does stuff. yea. that.

.3ds or .obj converter to .mdx

hehe
11-19-2004, 01:07 AM#3
BlinkBoy
Quote:
Originally Posted by flamesforzuljin
what format is it in now? mdx? 3ds? i cant use 3ds

OH BUT WAIT I CAN, cause i have that....thing that...does stuff. yea. that.

.3ds or .obj converter to .mdx

hehe

it is .max format, saved in max 6
11-19-2004, 01:10 AM#4
flamesforzuljin
curses! can anyone convert it to mdx for me?
11-19-2004, 01:33 AM#5
BlinkBoy
Quote:
Originally Posted by flamesforzuljin
curses! can anyone convert it to mdx for me?
updated you can now dl the mdx. and gmax format but the gmax 1 isn't correct since it comes from a 3ds. import.
11-19-2004, 02:13 AM#6
flamesforzuljin
whoohooo! thanks a bunch!
11-21-2004, 05:59 AM#7
urkdrengi
Whoa, a model animated in 3dsmax6 you say?...Cool

This whole business of needing older versions of Max for art tools has really been a huge thorn in the side.

I'll be taking a carefull look at this.

Do you think we'll ever be able to import/export complex 'non-linear'/skeletal type animations from Max6? I'm thrilled with the progress here, but I've got some nifty things I'd like to get in-game if this is a possibility. Please keep this up.
11-21-2004, 02:54 PM#8
BlinkBoy
Quote:
Originally Posted by urkdrengi
Whoa, a model animated in 3dsmax6 you say?...Cool

This whole business of needing older versions of Max for art tools has really been a huge thorn in the side.

I'll be taking a carefull look at this.

Do you think we'll ever be able to import/export complex 'non-linear'/skeletal type animations from Max6? I'm thrilled with the progress here, but I've got some nifty things I'd like to get in-game if this is a possibility. Please keep this up.

is alrdy possible, you can export tcb and bezier rotations-translations and scale. i'm going to make a second one in another thread.