| 11-20-2004, 09:37 PM | #1 |
I'm trying to get Neutral Victim\Neutral Extra units to obey the attackmoveto command via triggers...but they move towards the place for about 2 seconds and then return home. I think the move command might work, but I really need them to ATTACK, patrol sort of works and sort of doesn't (not satisfactory)...this is very frustrating and I need all 12 regular slots for human players so can anyone give me help???????? |
| 11-20-2004, 10:20 PM | #2 |
You need to tell each unit to ignore its guard position before you order it to move, and you need to change the gameplay constants creep values to permit them to go a long way from their "camp" (spawn location). That's just to overwrite the hardcoded creep "camp" behavior. You'll also find that if you attack those creeps with a structure, they'll immediately move back to their spawn point no matter what else you do. These are merely aspects of the basic game mechanics regarding creeps that need to be in place for melee games to operate properly. If you do what I mentioned first, and don't attack them with buildings, you should be fine. |
| 11-20-2004, 11:31 PM | #3 |
thnx man, unfortunately that means i have to get rid of 2 human player slots...but u gotta do what u gotta do |
| 11-21-2004, 10:57 AM | #4 |
I think that Neutral Victim player means that he cant attack. When a player leaves in a melee game (like FFA) he becomes neutral victim and you can go in his base and kill him. This player will not attack you but will take damage (he's a victim :D) I dont know what neutral extra is... |
| 11-21-2004, 03:11 PM | #5 |
yah i know, i forced the player to be allied with some players and enemies with others though. I don't know what neutral extra is for either but I used it for the same thing: to have neutral hostiles who actually aren't neutral. The problem is now i'm trying to get units to attack like in an AOS map, so they're not controlled by humans...but I can't do that with neutral players. |
| 11-21-2004, 05:13 PM | #6 |
If it's an AoS and you have towers, you'd have to find a way to let the towers attack the units if you wanted to use a neutral player's. |
