| 11-21-2004, 03:43 AM | #1 |
ok i'm trying to get a spell so that when a unit aquires an item he gets a firey shield that does damage to nearby units... this is what i have the problem is that i do set unit to FireSpreadUnit_1 but when i try doing a unit comes within range of firespreadunit_1 it wont list that unit.... Fire Spread Events Unit - A unit Acquires an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Item-type of (Item being manipulated)) Equal to Orb of Fire lvl2 Then - Actions Set FireSpreadUnit_1 = (Triggering unit) Trigger - Turn on Fire Spread P1 <gen> Else - Actions Do nothing Fire Spread Lose Events Unit - A unit Loses an item Conditions (Item-type of (Item being manipulated)) Equal to Orb of Fire lvl2 Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) Then - Actions Trigger - Turn off Fire Spread P1 <gen> Else - Actions Do nothing Fire Spread P1 Events Unit - A unit comes within 256.00 of Uther 0009 <gen> ---------------------------------this is the problem------------------------------------------- i can't firespreadunit_1 it doesn't give me that option |
| 11-21-2004, 05:46 AM | #2 |
sounds like you want create an item that already exist, why dont you just use the fireburn item ability? o_O |
| 11-21-2004, 10:25 AM | #3 |
Why don't you just base your item on cloak of flames? |
| 11-21-2004, 12:32 PM | #4 |
i agree to the posts above, use the item-immoultion ability, but if you really wanna do like that you'll have to add the event through actions there is a action, under the trigger section i think, which will allow you to add a event with (in this case) unit vars. |
| 11-21-2004, 12:53 PM | #5 |
nope you see i don't want the green fire.... i want the model fire (the doodad) which i've already triggered and works fine.... now i want the immotion type effect or buff |
| 11-21-2004, 01:02 PM | #6 |
You can modify the immolation ability (or the buff) to not show the green fire. Just change the art in the object editor. Then you can use what you have already triggered, and for the damage, just use the item ability with no art. |
| 10-04-2005, 12:59 PM | #7 |
hey i haven't been around lately but thanks a ton... and i would give rep but apparantly the features are gone =x? i will post as soon as i try it out ![]() |
| 10-04-2005, 01:26 PM | #8 |
nope.. not working. I deleted my triggers and made Fire Shield (the spell) into an item ability made it only 1 level and made new buffs fire shield (for illmoltion) fire shield caster (for illmoltion caster) then i went to fire orb (the item i want to use the ability with) and added fire shield (the spell) as an ability to fire orb. Now what i want to happen is for the art to appear on my caster. (I changed the Buff's art to: Art-Target Fire <Base> ) Why does this not work? =( |
