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Spell Help

11-21-2004, 03:43 AM#1
BuRnInSpartan
ok i'm trying to get a spell so that when a unit aquires an item he gets a firey shield that does damage to nearby units... this is what i have the problem is that i do set unit to FireSpreadUnit_1 but when i try doing a unit comes within range of firespreadunit_1 it wont list that unit....

Fire Spread
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Item-type of (Item being manipulated)) Equal to Orb of Fire lvl2
Then - Actions
Set FireSpreadUnit_1 = (Triggering unit)
Trigger - Turn on Fire Spread P1 <gen>
Else - Actions
Do nothing


Fire Spread Lose
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Fire lvl2
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn off Fire Spread P1 <gen>
Else - Actions
Do nothing

Fire Spread P1
Events
Unit - A unit comes within 256.00 of Uther 0009 <gen>

---------------------------------this is the problem-------------------------------------------

i can't firespreadunit_1 it doesn't give me that option
11-21-2004, 05:46 AM#2
Arohk
sounds like you want create an item that already exist, why dont you just use the fireburn item ability? o_O
11-21-2004, 10:25 AM#3
Anitarf
Why don't you just base your item on cloak of flames?
11-21-2004, 12:32 PM#4
oNdizZ
i agree to the posts above, use the item-immoultion ability, but if you really wanna do like that you'll have to add the event through actions

there is a action, under the trigger section i think, which will allow you to add a event with (in this case) unit vars.
11-21-2004, 12:53 PM#5
BuRnInSpartan
nope you see i don't want the green fire.... i want the model fire (the doodad) which i've already triggered and works fine.... now i want the immotion type effect or buff
11-21-2004, 01:02 PM#6
Anitarf
You can modify the immolation ability (or the buff) to not show the green fire. Just change the art in the object editor. Then you can use what you have already triggered, and for the damage, just use the item ability with no art.
10-04-2005, 12:59 PM#7
BuRnInSpartan
hey i haven't been around lately but thanks a ton... and i would give rep but apparantly the features are gone =x?

i will post as soon as i try it out
10-04-2005, 01:26 PM#8
BuRnInSpartan
nope.. not working. I deleted my triggers and made Fire Shield (the spell) into an item ability made it only 1 level and made new buffs

fire shield (for illmoltion)
fire shield caster (for illmoltion caster)

then i went to fire orb (the item i want to use the ability with) and added fire shield (the spell) as an ability to fire orb. Now what i want to happen is for the art to appear on my caster. (I changed the Buff's art to:

Art-Target Fire &lt;Base&gt;

)

Why does this not work? =(