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360 doodad turning.

11-21-2004, 02:24 PM#1
Yasu_3250
I have no clue as to rotate a doodad 360 as in putting it in sides, and as in putting it up-side-down. And yes I checked the little list of commands and the sorts already, I just need to know and I would be happy, and plus I need it for my "secret" project.
11-21-2004, 02:30 PM#2
map-maker
upside down: pitch and roll angles. rotation: hold ctrl and drag with the right mouse button while having the doodad selected.
11-21-2004, 06:48 PM#3
Jarin
Correction. You cannot make an object upside down unless you input a negative value in the Roll Angle - which cannot be done even with the option for it checked in Preferences. Instead, hold Shift while clicking the Roll Angle option. This will allow you to input a negative value.
11-21-2004, 07:00 PM#4
Murcielago)
Quote:
Originally Posted by Jarin
Correction. You cannot make an object upside down unless you input a negative value in the Roll Angle - which cannot be done even with the option for it checked in Preferences. Instead, hold Shift while clicking the Roll Angle option. This will allow you to input a negative value.

indeed, thats how u have to do it, i just tryed and it worked set max roll angle to -135

-Murcielago)
11-21-2004, 07:40 PM#5
iNfraNe
NOOOOOOOOOOOOOOOOOOOOOOOOOOO, now everyone knows :'( my terrain aint cool anymore :'(

actually:

murcilago, upside down for doodads = -pi or -3.14

for units upside down is just -180

there are more funny things you can do with negative values like making a unit walking backwards or totally changing its animations to something weird.
11-21-2004, 10:36 PM#6
Armel
Cool, could you tell us more about this please (what good with keeping a secret for oneself?)
EDIT: how can one modify the way a doodad rolls. Cause if I put the max roll value to -180, how will I make a doodad actually have a value of 180, since I can't choose the roll value.
11-21-2004, 10:49 PM#7
Murcielago)
Quote:
Originally Posted by toot
NOOOOOOOOOOOOOOOOOOOOOOOOOOO, now everyone knows :'( my terrain aint cool anymore :'(

actually:

murcilago, upside down for doodads = -pi or -3.14

for units upside down is just -180

there are more funny things you can do with negative values like making a unit walking backwards or totally changing its animations to something weird.



1. spell my name right :P
2. -135 works too

-Murcielago)
11-22-2004, 03:06 PM#8
iNfraNe
Quote:
Originally Posted by Murcielago)
1. spell my name right :P
2. -135 works too

-Murcielago)
sorry about the name. And well -135 wouldnt be exactly upside down but is close to, cuz 135/pi=42.97 which is close to a rounded number. the Roll works like a sinus function:

y=sin(x)

when y=0 then it is either upsidedown or normally (or mirrored upside down, or mirrored normal). So there are actually many numbers which makes them upside down but -135.00 is prolly just looking like it is upside down. But then again.... -3.14 isnt really upside down either, its all just a "close 2" upside down.

-180 on units is REALLY upside down tho, -540 would be mirrored upside down ithink (360+180).

Try this: walking speed = -200 (makes the unit show its walk animation backwards)
11-22-2004, 03:22 PM#9
Armel
Yeah, now I've got it, thank you very much
11-22-2004, 06:27 PM#10
Murcielago)
Quote:
Originally Posted by toot
sorry about the name. And well -135 wouldnt be exactly upside down but is close to, cuz 135/pi=42.97 which is close to a rounded number. the Roll works like a sinus function:

y=sin(x)

when y=0 then it is either upsidedown or normally (or mirrored upside down, or mirrored normal). So there are actually many numbers which makes them upside down but -135.00 is prolly just looking like it is upside down. But then again.... -3.14 isnt really upside down either, its all just a "close 2" upside down.

-180 on units is REALLY upside down tho, -540 would be mirrored upside down ithink (360+180).

Try this: walking speed = -200 (makes the unit show its walk animation backwards)



well so long as it looks upside down its fine, i mean u dont have perfectly angle stalagtites u know :P, as for the walking speed, that sounds funny ^_^


-Murcielago)
11-22-2004, 08:29 PM#11
iNfraNe
Quote:
Originally Posted by Murcielago)
well so long as it looks upside down its fine, i mean u dont have perfectly angle stalagtites u know :P, as for the walking speed, that sounds funny ^_^


-Murcielago)
just trying to make things clear so u dont think -270 would be normally again, cuz its not ;)
11-23-2004, 11:04 AM#12
Krazac
I understand the concept, but how do you actually DO the rotation? I tried it quick and I succeeded in a normal rotation. How are you able, physically, to rotate it, say, upside down?
11-23-2004, 12:58 PM#13
MaD[Lion]
can u please stfu infrane
11-23-2004, 05:23 PM#14
iNfraNe
Quote:
Originally Posted by MaD[Lion]
can u please stfu infrane
mad, jarin already told them :/ I cant help it.
11-29-2004, 09:51 AM#15
GreyArchon
Quote:
Originally Posted by toot
mad, jarin already told them :/ I cant help it.

OH NOES! The secret is ruined!!11!1!ONE!1 :'(