| 11-21-2004, 03:51 PM | #1 |
idk what's wrong b/c i can usually get dialogs to work but this doesn't... the dialog never pops up Elf Events Player - Player 1 (Red) types a chat message containing -123456789 as An exact match Player - Player 2 (Blue) types a chat message containing -123456789 as An exact match Player - Player 3 (Teal) types a chat message containing -123456789 as An exact match Player - Player 4 (Purple) types a chat message containing -123456789 as An exact match Player - Player 5 (Yellow) types a chat message containing -123456789 as An exact match Player - Player 6 (Orange) types a chat message containing -123456789 as An exact match Player - Player 7 (Green) types a chat message containing -123456789 as An exact match Player - Player 8 (Pink) types a chat message containing -123456789 as An exact match Player - Player 9 (Gray) types a chat message containing -123456789 as An exact match Player - Player 10 (Light Blue) types a chat message containing -123456789 as An exact match Player - Player 11 (Dark Green) types a chat message containing -123456789 as An exact match Player - Player 12 (Brown) types a chat message containing -123456789 as An exact match Conditions Actions Set ElfPlayer = (Triggering player) Dialog - Create a dialog button for ElfPicker labelled ElfBladesman Set ElfBladesman = (Last created dialog Button) Trigger - Turn on Elf Turn On <gen> Trigger - Turn off (This trigger) Elf Turn On Events Map initialization Conditions Actions Dialog - Show ElfPicker for ElfPlayer Elf Picker Events Dialog - A dialog button is clicked for ElfPicker Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Clicked dialog button) Equal to ElfBladesman Then - Actions Unit - Create 1 Trigun for ElfPlayer at (Center of Hero Spawn <gen>) facing Default building facing (270.0) degrees Dialog - Hide ElfPicker for ElfPlayer Else - Actions Do nothing |
| 11-21-2004, 04:06 PM | #2 | |
Quote:
Thats the wrong spot, you can't use that event in the marked green section, or that Turn On -trigger thing either, use run trigger instead and it will work... |
| 11-21-2004, 07:16 PM | #3 |
what's run trigger? |
| 11-21-2004, 07:40 PM | #4 |
Guest | Just make the function he sais another trigger and use the action -run trigger in the genereal section. Am I right? |
| 11-21-2004, 08:21 PM | #5 |
Use trigger - run instead of trigger turn on is what they are saying.... Also I dont see a dialogue box being created there. Just the buttons.... |
| 11-21-2004, 08:45 PM | #6 |
there is no create a dialog box |
| 11-21-2004, 11:13 PM | #7 |
Guest | make your dialog (not the buttons) a dialog variable and use the action Dialog - Show dialog |
| 11-21-2004, 11:16 PM | #8 |
uh thanks anyways but i got it already |
