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3ds max fillet command????

11-23-2004, 02:17 AM#1
alreadyused
Just curious as to where i can find this...showed two of my college instructors they couldnt find it either. All i want to do is take say a simple box and fillet its sharp corners into a nice curvature. I use 3ds max 7...figured this would be easy to find and use. Anyone knows an answer to this plz let me know.
11-23-2004, 02:43 AM#2
BlinkBoy
Quote:
Originally Posted by alreadyused
Just curious as to where i can find this...showed two of my college instructors they couldnt find it either. All i want to do is take say a simple box and fillet its sharp corners into a nice curvature. I use 3ds max 7...figured this would be easy to find and use. Anyone knows an answer to this plz let me know.

fix a bit your grammar, i couldn't understand anything of what you wrote.
11-23-2004, 02:52 AM#3
alreadyused
Quote:
Originally Posted by BlinkBoy
fix a bit your grammar, i couldn't understand anything of what you wrote.


I want to use fillet command in 3ds max. Like take a box model or any model for that matter with sharp corners, 90 degree angles and make them rounded out. so i could take a box and turn it into something that resembles a matress. The problem is i cant seem to find a fillet command in this program.
11-23-2004, 03:18 AM#4
Oinkerwinkle
Chamfer?
_____
11-23-2004, 01:57 PM#5
alreadyused
Quote:
Originally Posted by Oinkerwinkle
Chamfer?
_____
Ive tried using chamfer all it does is turn a corner into two edges and still is boxy... and if you do it over and over again it starts to smooth out but doesnt seem to give the desired effect.
11-23-2004, 05:54 PM#6
Archimonde_lich
add the mesh smooth modifier but dont put any iterations. it will look smooth but same poly count
11-23-2004, 11:36 PM#7
BlinkBoy
oh ya i understand and the answer is:

look in extended primitives, and you will find a chamfer box, crete 1 and start sharpening the edges.
Zoom (requires log in)
11-24-2004, 01:22 AM#8
flamesforzuljin
im sure youre familiar with autodesk inventor...common fillet/chamfer use. as for the fillet tool, it would involve a lot of polies and smoothing. if it were me, i wouldnt do it, unless its not for ingame...
11-24-2004, 03:43 AM#9
alreadyused
Quote:
Originally Posted by BlinkBoy
oh ya i understand and the answer is:

look in extended primitives, and you will find a chamfer box, crete 1 and start sharpening the edges.
Zoom (requires log in)
well thanks for the help, i found that command.....odd though you figure such an expensive program would have a simple fillet tool where you could select and edge and add a radius to it.