| 11-28-2002, 02:13 AM | #1 |
Guest | First off, I'm relatively knew to the WC3 Editor and so most of the complicated triggers (mainly variables, etc.) are a complete mystery to me. Anyhow I just downloaded Wiebbe's Spell Editor and it requires SLK files to work, but I don't know where to find them. Can anyone explain to me (in instructions so simple that even the newbest of newbs could understand them) where to find the spell (or any) SLK files? I'm currently working on a map based on the battlegrounds of Dark Ages of Camelot and having some custom spells would be an awesome addition, which is why I ask 8) . So far I have all the terrain done, most of the triggers done (trying to get a counter window to work, but it's being stubborn) and all my guard re-spawn variables are working (woot!). Any suggestions would be appreciated! |
| 11-28-2002, 07:52 PM | #2 |
.SLK files are located inside the war3.mpq and war3patch.mpq To extract them you will need a mpqextracttor (grab mpqview or winmpq). BTW, you can open .slk files with MS Excell. |
| 11-28-2002, 08:02 PM | #3 |
Guest | Opps, after I posted this thread I scrolled down a bit and found Meeaah-whatever's thread on the usage of this particular board. I didn't realize that this part wasn't for questions, my bad ://// . Anyway, thanks for the speedy answer. |
| 11-28-2002, 10:34 PM | #4 |
Oh, if you don't have excel notepad and wordpad work fine. |
| 11-29-2002, 05:18 AM | #5 |
Guest | Ok, I've figured out how to make new spells and all that, but I'm having some troubles. I used Faranim's tutorial to guide me through the process of extracting MPQ files with the MPQViewer, and everything works out fine for awhile. I get the (race)abilityfunc.txt and abilitystring.txt files I need as well as the (race)abilitydata.slk files. I open up abilitydata.slk in Excel, copy a base skill, and edit it according to what I want: 1111 AUfn 1111 Odin's Anger <Spell damage, cooldown, hero designation, etc.> I then copy the (race)abilityfunc.txt and (race)abilitystring.txt base spell and edit them to what I want: // Odin's Anger [1111] Art=ReplaceableTextures\CommandButtons\BTNGlacier.blp Researchart=ReplaceableTextures\CommandButtons\BTNGlacier.blp Buttonpos=0,2 Researchbuttonpos=0,0 Effectart=Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl Order=frostnova // Odin's Anger [1111] Name=Odin's Anger Tip=Odin's Anger - [|cffffcc00Level 1|r],Odin's Anger - [|cffffcc00Level 2|r],Odin's Anger - [|cffffcc00Level 3|r] Ubertip="Summons a flaming spear of Odin that deals <1111,Data12> damage to the target, and <1111,Data11> area damage.","Summons a flaming spear of Odin that deals <1111,Data22> damage to the target, and <1111,Data21> area damage.","Summons a flaming spear of Odin that deals <1111,Data32> damage to the target, and <1111,Data31> area damage." Hotkey=A Researchtip="Learn Odin's Anger - [|cffffcc00Level %d|r]" Researchubertip="Summons a flaming spear of Odin to strike down groups of enemies. |n|n|cffffcc00Level 1|r - <1111,Data12> target damage, <1111,Data11> area damage. |n|cffffcc00Level 2|r - <AUfn,Data22> target damage, <AUfn,Data21> nova damage. |n|cffffcc00Level 3|r - <AUfn,Data32> target damage, <AUfn,Data31> nova damage." Researchhotkey=A And finally throw it into the C:\Program Files\Warcraft III\Units folder. Now to conclude that amazingly long story: I can't find my spell in the World Editor. I fished around and learned that I may need to put it into the War3Patch.mpq, but I have no idea how to do this. I can extract files just fine, but am clueless as to how to put them back in. Also, I just wanted to confirm whether or not I do need to put it into the that .mpq file. Or maybe there's something wrong with the steps above; hence why I posted them as well. P.S. Sorry about the lengthy post, I just didn't want somebody yelling at me for not posting enough info ... although now I'll probably get yelled at for posting too much :(. |
