| 11-27-2004, 10:18 PM | #1 |
i could use a team to help me make a tower defence contact me on aim or msn [email protected] aim-l3lackl3irdx basically if you decent with triggers you could help |
| 11-27-2004, 10:37 PM | #2 |
Guest | Could we get any info on it first? |
| 11-27-2004, 11:15 PM | #3 | |
Quote:
ok you on 2 teams of 4 you build creatures for your enemy to fight like in winter maul wars there will be many types of towers wil aura towers (like aura towers in Green TD) station towers are like burrows which people can go into and attack towers are upgradable can sell towers different builders build different things and in different ways (like summoning towers) merchants availlable to buy towers |
| 11-28-2004, 09:42 AM | #4 |
...and why should someone join? As how you describe it, it sounds like any regular Tower Defense. |
| 11-28-2004, 09:52 AM | #5 |
Guest | Every good tower defence has something that makes it unique. Mostly it is the first idea that inspires it's creation, but is lost most of the time in development. Before designing a tower defence, ask yourself: "What makes mine different from all the other boring TDs out there?". If you have a good answer, then it'll be a good map. |
| 11-28-2004, 10:19 AM | #6 |
Still, not necessarily, it also depends on the skills of the creator(s) |
| 11-28-2004, 01:07 PM | #7 |
Guest | A good boring TD will never be as good as a good exciting TD, no matter how good. Yea, but Really there's not such a fine line, I'm trying to help. |
| 11-28-2004, 01:31 PM | #8 |
"Exciting TD," you say? Does such a thing exist? :P But fine, feel free... I have no real comments regarding Tower Defenses, but I do thought that most were created by one person. |
| 12-01-2004, 02:57 PM | #9 |
TDs become boring if:
Make it hard, make it dynamic, but make it beatable. |
