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Spec-Ops:Recruitment stage....again

11-28-2002, 08:48 AM#1
major maximum
well i went on a bit of a vacation from Wc3 mapping/modding, and i think i might re-start my Spec-Ops campaign if i could get some help--

i need a modeller, and a skinner. i know all the other necessary skills:MPQ editing, mapping, etc., but if anyone would like to help, it would be appreciated.

If you haven't heard of it before, Spec-Ops is a Wc3 total conversion that uses a story i made up where a team of modern-day special forces gets transported back in time to midieval Wc3 days. I already mapped a few of the missions, made a new skin or 2, made new unit sounds, and more. What i need to know is this:

1. In the Rise Of Krill mod, what is the file they changed to make that chaos orc grunt in the level selector?

2. Last time i checked, in order to disable team colors, there was a whole bunch of stuff you had to put in the MDXtext editor. has someone thought of an easier way?

thank you in advance, and if you have a reply that you think is more noteworthy than others, Foreward it to: [email protected]
11-30-2002, 09:06 PM#2
Guest
Question 2:
Try looking in the Downloads>Tools Section. Duh:nono:

X-Man