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a strange problem

11-30-2004, 04:09 AM#1
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recently I read *.mdx into my project, I found that the texture coordinates of *.mdx are different from *.obj model coming from the same *.mdx(using "modelconv" software); more surprise, U value of texture coordinates is same ,but V value is not.

what happen?? If anybody do same work before and give me some advices, very appreciate!!
(ps: I write the codes by studying "warcraft3 viewer" )