| 11-30-2004, 04:09 AM | #1 |
Guest | recently I read *.mdx into my project, I found that the texture coordinates of *.mdx are different from *.obj model coming from the same *.mdx(using "modelconv" software); more surprise, U value of texture coordinates is same ,but V value is not. what happen?? If anybody do same work before and give me some advices, very appreciate!! (ps: I write the codes by studying "warcraft3 viewer" ) |
