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Polygons

12-04-2004, 08:32 PM#1
XZminX
Hi!
I was wondering what is the optimum number of polygons?
What does a high number of polygons mean adn what does it do to model(except the quality)?
12-05-2004, 01:01 PM#2
ElvinArcher123
Quote:
Originally Posted by XZminX
Hi!
I was wondering what is the optimum number of polygons?
What does a high number of polygons mean adn what does it do to model(except the quality)?
as long as you dont go crazy with detail, youll be fine... the wc3 engine was made years ago and our graphics cards have improved to the point where the num. of polies doesnt seem to affect it too much
12-05-2004, 03:58 PM#3
Armel
I'd say 600 polys is reasonable, depending on what you're doing and the number of times the model will be present on the map.
12-05-2004, 07:29 PM#4
flamesforzuljin
i think pheonix posted something about this...

it went something like this:

peasant: 200
tier 1: 300
tier 2: 400
tier 3: 500
siege: 700
heroes: 1000
lower tier buildings (tower/farm/town hall level 1): 700
unit producing buildings (rax/temples/dens/town hall level 2): 800
town hall level 3: 900

did i leave anything out?
12-05-2004, 08:37 PM#5
BlinkBoy
Quote:
Originally Posted by flamesforzuljin
i think pheonix posted something about this...

it went something like this:

peasant: 200
tier 1: 300
tier 2: 400
tier 3: 500
siege: 700
heroes: 1000
lower tier buildings (tower/farm/town hall level 1): 700
unit producing buildings (rax/temples/dens/town hall level 2): 800
town hall level 3: 900

did i leave anything out?

ya, read art tool documentation page 21 or something like that, all those stats are wrong.
12-05-2004, 09:23 PM#6
flamesforzuljin
ok then, nvm my post.

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12-08-2004, 10:04 PM#7
XZminX
Thanks guys!