| 12-05-2004, 05:25 AM | #1 |
Im not sure if tis will require jass or not. Could someone help me write it if it does cause I have no idea how. I am making a map and want to make it so that when ever a specific player right clicks on a location a specific unit will use attack ground on the clicked area. Could someone help? Actually... I'd prefer to have a trigger that makes it so when you right click you shoot in the direction of the mouse and when the bullet hits something it explodes. -Thanks |
| 12-05-2004, 12:18 PM | #2 |
You could use a spell(I have no idea what this could be, something like stampede but only a single shot) and have a trigger with event: a unit is issued an order, smart(I think that's what right-click is) and action: use ability on target of issued order. |
| 12-05-2004, 12:21 PM | #3 |
Does your unit require movement? I think if it doesnt have movement it will automaticly do attack ground when you right click. But anyway, thats quite irrelivent cause you really want it to shoot in a direction forever going on. Try this: Code:
Fire
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(smart))
Actions
Set tempPoint = (Position of (Ordered unit))
Set tempPoint3 = (Target point of issued order)
Set tempPoint2 = (tempPoint offset by 50.00 towards (Angle from tempPoint2 to tempPoint3) degrees)
Unit - Create 1 Missile for (Owner of (Ordered unit)) at (Center of (Playable map area)) facing Default building facing degrees
Custom script: call RemoveLocation(udg_tempPoint2)
Set tempPoint2 = (tempPoint offset by 1000000.00 towards (Angle from tempPoint2 to tempPoint3) degrees)
Unit - Order (Last created unit) to Move To tempPoint2
Custom script: call RemoveLocation(udg_tempPoint2)
Custom script: call RemoveLocation(udg_tempPoint3)
Custom script: call RemoveLocation(udg_tempPoint)
Trigger - Add to Hit <gen> the event (Unit - A unit comes within 50.00 of (Last created unit))Code:
Hit
Events
Conditions
Actions
Set tempPoint = (Position of (Triggering unit))
Set tempGroup = (Units of type Missile)
Unit Group - Pick every unit in tempGroup and do (Actions)
Loop - Actions
Set tempPoint2 = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between tempPoint and tempPoint2) Less than or equal to 51.00
(Triggering unit) Not equal to (Picked unit)
Then - Actions
Unit - Kill (Picked unit)
-------- Do Actions for the unit which is hit (triggering unit) --------
Else - Actions
Custom script: call RemoveLocation(udg_tempPoint2)
Custom script: call DestroyGroup(udg_tempGroup)
Custom script: call RemoveLocation(udg_tempPoint)Code:
Removing Missile
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Missile
Actions
Wait 2.00 game-time seconds
Unit - Remove (Dying unit) from the gameAs you can see I used tempPoints and tempGroups. This is to prevent memory leak and make your map run as smoothly as possible (tho not really needed I try to be as correct as possible). I hope you understand what I did and why, if not, feel free to ask. |
| 12-05-2004, 03:21 PM | #4 | |
Quote:
Also, How do I copy thyis into it exactly? I convert a trigger to custom text right? Then do i just copy? Hmmm... I need to learn jass... Thanks again. |
| 12-05-2004, 06:21 PM | #5 | |
Quote:
and this is not jass, it is just copied gui triggers as text. Since I closed WE after I cant give you the trigger data so u could import and u have 2 create each action yourself ^^ |
| 12-05-2004, 08:06 PM | #6 | |
Quote:
Ya I kinda butchered the question and was kind of confused when I saw that and began to think it was a jass script(I was tired and not paying much attention). I figured out the answer to my question though. But, a new question came to mind. What are the temppoints? Variables? If so what kind? Also do you know if it is possible to make it so that you don't stop shooting until the button is released? -Thanks |
| 12-05-2004, 09:04 PM | #7 | |
Quote:
tempPoints are variables of type "point (location)" ;). I used tempPoints cause of memory leak, if you wanna know what memory leak is, try searching the forum. |
| 12-10-2004, 01:40 AM | #8 |
Recent problems such as the maximum movement speed have ruined my work... I have to change to actually attacking ground... But I tried to give a unit attack ground and could not find out how... I feel stupid... Could someone help? -Thanks |
