| 12-05-2004, 05:48 AM | #1 |
Is it possible to remove a doodad with triggers? JASS, maybe? |
| 12-05-2004, 09:01 AM | #2 |
destructible doodad just do somin like Destructible - Pick every destructible in (Playable map area) and do (Destructible - Remove (Picked destructible)) if its doodad like a windmill (structures), you can go a harder route and create a new doodad off of a destructible one, change its settingsm and use the same type of trigger. like i said though that would be harder to do on a big map with plenty of doodads, but if you are just trying for something like a unit enters region blah blah blah, remove this doodad or that doodad, it should work. hope someone can further help you. gl. |
| 12-05-2004, 12:23 PM | #3 |
Yes Doodads can't be destroyed(I think), use Destructables instead. |
| 12-05-2004, 12:57 PM | #4 |
You can make a doodad show a death animation tho: Animation - Play the death animation for all doodads of type Fire within (Playable map area) |
| 12-05-2004, 05:00 PM | #5 |
Thanks, Toot. Well, tell me, am I completely crazy in thinking to try and make a unit to replace every doodad in the game? I would use invulnerable destructibles, except that some doodads when placed as destructibles come up with no skin/model. Its odd. |
