| 11-29-2002, 02:19 AM | #1 |
Guest | Has anyone played the map Kooler's Revenge RP? In this you can create any effect. I am wondering how Kool-Aid guy did this. Could someone explain, at least a little. I think it has something to do with variables and arrays, but you cannot make an 'effect' variable an array. Help:...: |
| 11-29-2002, 02:34 AM | #2 |
I don't think that this has anything to do with your problem, but you CAN make the effect a unit's skin and then use a unit or unit group array. How do you create the effects in their map? |
| 11-29-2002, 03:33 AM | #3 |
Guest | Actually, I have thought of another way. You could make a string variable as an array, with all the effects, and then, when the player says something like "create effect 001" you could convert the 001 to the effects variable's index number and create the corresponding effect. Did that make sense? I'm not good at explaining things. I can do this, if I knew how I could make it convert the substring into the variable index number. Tell me how to do this, and I will be able to go on! Yay!:D |
| 11-29-2002, 03:43 AM | #4 |
Guest | I got it! Ok, thx.:cool: :dance: :ggani: |
| 11-30-2002, 05:55 AM | #5 |
Guest | I figured that out, now all I need is the names of the various places on the units where you can place effects(default: overhead). If you know these, or know where I could find them, please, tell me! Thx!:infth: |
| 11-30-2002, 09:37 AM | #6 | |
Taken directly from sfx attach points from umswe 3.2: Quote:
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| 11-30-2002, 07:16 PM | #7 |
Guest | thx! |
