| 12-05-2004, 06:35 PM | #1 |
OK, I want to have a map in which each building has 12 upgrades but they can be gotten in any order, and they only effect the building the bought them. Is there any way to do this? |
| 12-05-2004, 07:10 PM | #2 |
Depending on what the upgrades are, I'd recommend you make unit abilities that do what you want, and add them to the buildings as appropriate. You should be able to find icon-less version of the kinds of abilities that re-create what upgrades can do. |
| 12-06-2004, 11:29 AM | #3 |
I'd sooner give the buildings a hero inventory and give them items based on the upgrades they gain. That way there's a graphical representation of why this building is different than the others. However, that'll only fit 6 upgrades. |
| 12-07-2004, 07:40 AM | #4 |
Most buildings dont have much command card room for upgrade icons anyway. And surely you could fake the system? Have sold units that act as dummy upgrades, and when they are trained remove the capacity to train them and add abilites to the building to recreate the effects of the upgrade (a dummy icon too to replace the trained unit one). I think that this should work pretty well and seamlessly. Or am i missing something? |
