| 12-05-2004, 07:31 PM | #1 |
Guest | My friend and I are making a dota style mech map and im busy making several mechs from the battle tech world. Heres the Mad Cat/Timber Wolf skin (Still work to be done on it) ![]() |
| 12-05-2004, 07:35 PM | #2 | |
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Anyways, that seems like an interesting idea and the model looks very nice. Just make sure not to go overboard and put too many custom models and skins in because it takes a long time to download maps over a mb on battle.net. |
| 12-05-2004, 08:25 PM | #3 |
to many polies. |
| 12-05-2004, 08:57 PM | #4 |
Guest | Im at work reducing them right now. |
| 12-05-2004, 09:00 PM | #5 |
nice, keep up the good work :D btw check your private messages |
| 12-05-2004, 09:00 PM | #6 |
lower the polycount. And the idea isn't that original either. Nice try anyway. |
| 12-05-2004, 09:55 PM | #7 | |
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So could you please show us a AoS map with mech models? |
| 12-05-2004, 10:10 PM | #8 | |
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Nice model but yeah a little too high poly, you can use textures to show the rockets in the launcher for instance. |
| 12-05-2004, 10:11 PM | #9 | |
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Nice model but yeah a little too high poly, you can use textures to picture the rockets in the launcher for instance. |
| 12-06-2004, 12:49 AM | #10 |
Guest | Whats a good poly count for a model? |
| 12-06-2004, 04:54 AM | #11 |
cool stuff, just remember, AOS + custom models = long time to dl. id like to play it when ur done (i love AOS's). good luck. |
| 12-06-2004, 12:41 PM | #12 |
Its true. Mech isnt very original, seen too many places. Though mech in a aos map sounds new (At least to me :P).. The model is really good concidered its your first. Keep doing it, and i know for SURE your models will be great. Practise, practise, practise... ![]() |
