| 12-06-2004, 07:26 PM | #1 |
Guest | Is thier a way to change the stats strength, agility, and intelligence names to Offensive, Defensive, and Mental. Second is thier a way to change thier fuctions or what they change or add to the hero? Sorry if this has been asked before. |
| 12-06-2004, 08:26 PM | #2 |
You can change the factors of the bonuses(how much for example HP are added per strengh) in Gameplay Constants(Advanced). You can change the names in Game Interface(also advanced). |
| 12-06-2004, 08:33 PM | #3 |
Guest | thanks. is thier a way to make it so when you level up you get # stat points with any # of skill points? |
| 12-06-2004, 09:30 PM | #4 |
Do you mean if you have an ability learned level 3 for example then add 3 points to stats? I think you could trigger that by using a hero gains a level as event, then use actions to add some skill points. |
| 12-06-2004, 09:37 PM | #5 | |
Guest | Quote:
i mean like the Drag & Drop Object Oriented Backpack system. How when you level up you gain the attribute distribution skill. Is thier a way to do that with triggers? and not in that custom text stuff. |
| 12-07-2004, 07:34 AM | #6 | |
Quote:
Dead man Walking..... Anyway, a GUI version of the stat distribution system would have the following amusing features. - It will be hard to make - It wont be as good Weadder is extremly good at what he does, and i do believe that trying to emulate his work in the GUI would be a 'fun' experience. Dont try. You will be disappointed. |
| 12-07-2004, 09:19 AM | #7 |
Uhh I don't believe that it will be overly difficult to do a stat distribution system. You just need a spellbook ability, 3 abilities and an integer variable to keep track of how many stat points a player can spend. |
| 12-07-2004, 10:29 AM | #8 | |
Guest | Quote:
I'm kinda new to triggers and stuff so sorry if this sounds dumb but how would I copy his system into my map? I've tried to copy some other systems and they didnt work right x.x |
| 12-09-2004, 06:52 AM | #9 |
th15, Of course a simple system would be easy to achieve, what i was refering to was a dirrect emulation of weadders system using the GUI. As you can see the orginal poster is not a solid triggerer and from his point of view my orginal statements stand. |
| 12-09-2004, 10:52 AM | #10 |
Guest | I figured it out :D Its not really what I want but it works pretty good. |
| 12-09-2004, 02:51 PM | #11 |
Glad to hear it. I'm always favorably impressed when a new person manages to do something on their own, perhaps with some gentle prodding and advice from the community. It's not as cool when a new person comes in and demands that a demo map be made for them to show them how to fix their problem. |
