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12-06-2004, 07:26 PM#1
Guest
Is thier a way to change the stats strength, agility, and intelligence names to Offensive, Defensive, and Mental. Second is thier a way to change thier fuctions or what they change or add to the hero?

Sorry if this has been asked before.
12-06-2004, 08:26 PM#2
AFB-DieHard
You can change the factors of the bonuses(how much for example HP are added per strengh) in Gameplay Constants(Advanced). You can change the names in Game Interface(also advanced).
12-06-2004, 08:33 PM#3
Guest
thanks.

is thier a way to make it so when you level up you get # stat points with any # of skill points?
12-06-2004, 09:30 PM#4
AFB-DieHard
Do you mean if you have an ability learned level 3 for example then add 3 points to stats? I think you could trigger that by using a hero gains a level as event, then use actions to add some skill points.
12-06-2004, 09:37 PM#5
Guest
Quote:
Originally Posted by AFB-DieHard
Do you mean if you have an ability learned level 3 for example then add 3 points to stats? I think you could trigger that by using a hero gains a level as event, then use actions to add some skill points.

i mean like the Drag & Drop Object Oriented Backpack system. How when you level up you gain the attribute distribution skill. Is thier a way to do that with triggers? and not in that custom text stuff.
12-07-2004, 07:34 AM#6
BBDino
Quote:
Originally Posted by Project_x13
and not in that custom text stuff.

Dead man Walking.....

Anyway, a GUI version of the stat distribution system would have the following amusing features.

- It will be hard to make
- It wont be as good

Weadder is extremly good at what he does, and i do believe that trying to emulate his work in the GUI would be a 'fun' experience.

Dont try. You will be disappointed.
12-07-2004, 09:19 AM#7
th15
Uhh I don't believe that it will be overly difficult to do a stat distribution system. You just need a spellbook ability, 3 abilities and an integer variable to keep track of how many stat points a player can spend.
12-07-2004, 10:29 AM#8
Guest
Quote:
Originally Posted by BBDino
Dead man Walking.....

Anyway, a GUI version of the stat distribution system would have the following amusing features.

- It will be hard to make
- It wont be as good

Weadder is extremly good at what he does, and i do believe that trying to emulate his work in the GUI would be a 'fun' experience.

Dont try. You will be disappointed.

I'm kinda new to triggers and stuff so sorry if this sounds dumb but how would I copy his system into my map? I've tried to copy some other systems and they didnt work right x.x
12-09-2004, 06:52 AM#9
BBDino
th15, Of course a simple system would be easy to achieve, what i was refering to was a dirrect emulation of weadders system using the GUI. As you can see the orginal poster is not a solid triggerer and from his point of view my orginal statements stand.
12-09-2004, 10:52 AM#10
Guest
I figured it out :D

Its not really what I want but it works pretty good.
12-09-2004, 02:51 PM#11
Panto
Glad to hear it. I'm always favorably impressed when a new person manages to do something on their own, perhaps with some gentle prodding and advice from the community.

It's not as cool when a new person comes in and demands that a demo map be made for them to show them how to fix their problem.