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Saving Problem

12-06-2004, 09:55 PM#1
Guest
I have been working on a Fellowship of the Ring RPG for awhile, and added a hero saving system a couple months ago. I have tested it and it worked fine when I was alive or dead. All of a sudden, nobody can save after they die. Does anyone know why this is? :(
12-07-2004, 03:26 AM#2
BBDino
There is no way anyone could help you from the information given, either post the map or post the triggers.
12-08-2004, 07:37 AM#3
Guest
BBDIno i right!


It's a little hard to tell you what's wrong, when I not know how it works......?!

Please post the triggers in custom text or export it from the map and post it here...... We will see what we can do
12-09-2004, 02:02 AM#4
Guest
Ok What I have is:

Events:
-Player- Player 1(Red) types a chat message containing -save as An exact match
-Player- Player 2(Blue) types a chat message containing -save as An exact match
-Player- Player 3(Teal) types a chat message containing -save as An exact match
-Player- Player 4(Purple) types a chat message containing -save as An exact match
-Player- Player 5(Yellow) types a chat message containing -save as An exact match
-Player- Player 6(Orange) types a chat message containing -save as An exact match

Conditions:
-None

Actions:
-Advanced-Only for (Triggering player) play Hint<gen>
-Advanced-For (Triggering player) display Note: To make the code shorter, drop any unneeded items. as error message
-Set AlreadySavedHero=False
-If(All Conditions are True) then do (Then Actions) Else do(Else Actions)
-If-Conditions
-(Triggering player) Equal to (Owner of Hobbit: Ring Bearer 001 <gen>)
-Then-Actions
-Game-Display to (All players matching ((Matching player) Equal to (Triggering player))) the text: Write this code somewhere and use it to load your character later:
-Advanced-Save Hobbit: Ring Bearer 0001 <gen> for (Triggering player)
-Set AlreadySavedHero=True
-Skip remaning actions
-Else-Actions
-Do nothing
-Unit Group-Pick every unit in (Units in (Playable map area)(((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit) Equal to Triggering player))))) and do (Actions)
-Loop-Actions
-If(All Conditions are True) then do (Then Actions) Else do(Else Actions)
-If-Conditions
-AlreadySavedHero Equal to False
-Then-Actions
-Set AlreadySavedHero=True
-Game-Display to (All players matching ((Matching player) Equal to (Triggering player))) the text: Write this code somewhere and use it to load your character later:
-Advanced-Save (Picked unit) for (Triggering player)
-Else-Actions
-None

I don't think the problem is coming from the triggers. Maybe something with the save program? Sometimes you can save when your dead, sometimes not. Its wierd.
12-09-2004, 02:37 AM#5
Guest
This is way out of my league, but maybe you should just make it to where you can only save when you're alive