| 12-06-2004, 09:55 PM | #1 |
Guest | I have been working on a Fellowship of the Ring RPG for awhile, and added a hero saving system a couple months ago. I have tested it and it worked fine when I was alive or dead. All of a sudden, nobody can save after they die. Does anyone know why this is? :( |
| 12-07-2004, 03:26 AM | #2 |
There is no way anyone could help you from the information given, either post the map or post the triggers. |
| 12-08-2004, 07:37 AM | #3 |
Guest | BBDIno i right! It's a little hard to tell you what's wrong, when I not know how it works......?! Please post the triggers in custom text or export it from the map and post it here...... We will see what we can do |
| 12-09-2004, 02:02 AM | #4 |
Guest | Ok What I have is: Events: -Player- Player 1(Red) types a chat message containing -save as An exact match -Player- Player 2(Blue) types a chat message containing -save as An exact match -Player- Player 3(Teal) types a chat message containing -save as An exact match -Player- Player 4(Purple) types a chat message containing -save as An exact match -Player- Player 5(Yellow) types a chat message containing -save as An exact match -Player- Player 6(Orange) types a chat message containing -save as An exact match Conditions: -None Actions: -Advanced-Only for (Triggering player) play Hint<gen> -Advanced-For (Triggering player) display Note: To make the code shorter, drop any unneeded items. as error message -Set AlreadySavedHero=False -If(All Conditions are True) then do (Then Actions) Else do(Else Actions) -If-Conditions -(Triggering player) Equal to (Owner of Hobbit: Ring Bearer 001 <gen>) -Then-Actions -Game-Display to (All players matching ((Matching player) Equal to (Triggering player))) the text: Write this code somewhere and use it to load your character later: -Advanced-Save Hobbit: Ring Bearer 0001 <gen> for (Triggering player) -Set AlreadySavedHero=True -Skip remaning actions -Else-Actions -Do nothing -Unit Group-Pick every unit in (Units in (Playable map area)(((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit) Equal to Triggering player))))) and do (Actions) -Loop-Actions -If(All Conditions are True) then do (Then Actions) Else do(Else Actions) -If-Conditions -AlreadySavedHero Equal to False -Then-Actions -Set AlreadySavedHero=True -Game-Display to (All players matching ((Matching player) Equal to (Triggering player))) the text: Write this code somewhere and use it to load your character later: -Advanced-Save (Picked unit) for (Triggering player) -Else-Actions -None I don't think the problem is coming from the triggers. Maybe something with the save program? Sometimes you can save when your dead, sometimes not. Its wierd. |
| 12-09-2004, 02:37 AM | #5 |
Guest | This is way out of my league, but maybe you should just make it to where you can only save when you're alive |
