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New Spells...wtf...

11-29-2002, 04:19 AM#1
Agent KillStuff
Hey, I added some spells to AbilityData.slk, and yes, I based them off of other spells, gave them their own little code thing, and when I give them to a unit in the WE, i save the map, re-implement the files. Everything works, except, when i go to spend my hero's first skill point, i click on the spell i want ( a new one) and when I do, It uses my skill point, but doesn't give me the skill. Solution? =/
11-29-2002, 05:32 AM#2
Guest
Sounds like you may have created a "fake" spell. What I mean by fake, is that you created a button for a skill with no real corresponding spell. Double check your text files and make sure that you used the same code in both text files and abilitydata.slk. You may also may need to make sure that the ability has button art and positioning (though that may not be needed).
11-29-2002, 03:02 PM#3
Agent KillStuff
Hmm, I'll double check. Is there a certain code I need to use or something? I just used "Aaaa" "Aaab" "Aaac" and "Aaad". Something I did wrong? =/
11-29-2002, 06:47 PM#4
Aka'lamanaia
you need to put some spells code to get it act,only the spells with code names are coded in game.
11-29-2002, 07:30 PM#5
Guest
There are 2 things that can cause this:

-A bad 'code' value.
-Using an item 'code' for a spell.

Not all item codes don't work but majority of them don't.
11-29-2002, 07:56 PM#6
Agent KillStuff
Yeah, I figured it out. I was putting a made up code in the box that determines the general behavior of the spell. I figured it out, all fixed. ;)