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Movement controls

12-07-2004, 04:31 PM#1
Linera
I am trying to merge this mod with a perfect movement system but the camera messed up when i finished the merge. The camera won't lock onto the unit like it is suppose to.

Here is the map please try to fix the camera. I can't get it to work.

This new movement doesn't use a 3rd party program and it allows you to change dirrection while moving forward.

Ant you might be able to fix this since you made both the movement and FPS mod.
12-08-2004, 08:56 AM#2
Ant
Righto I'll get working on it shouldn't be too hard.
I'll edit and post when it's done. Shouldn't take too long.
Btw I didn't make the FPS engine (just the other 3rd person cam one).

Okay done.

It wasn't too difficult, you just forgot to actually Call the camera triggers periodically and deleted the "movement" trigger, which calls on the camera triggers.

And you also forgot to make facing[1] the direction of the facing of the unit. Yah. Other than that it's all (in terms of how it works, not jerkiness and handling) fine.

Why does my file upload say 7.1kb not 71kb?!
12-08-2004, 06:42 PM#3
Linera
Thank you Ant for your help on this now this shall go into my World of Warcraft game.
Maybe this can be made to work online too.

That'd be awsome, using this first person engine online!

12-08-2004, 10:52 PM#4
Linera
I just tried it out and it only lets me move forward with no turning and view doesn't look like the view from the FPS Mod.
12-09-2004, 04:12 AM#5
Ant
Well, you can do moving turns, not stationary turns. I'll check it out.

The camera IS the camera in FPS Mod. If you wanted THIRD PERSON, then just change tpv = true and fpv = false using triggers or just adjusting the default values.

I'll see what I can do.

Righto. An action in the camera triggers was interfering with your stationary turn actions. It should work fine.

I made it default First person view also.

The animation you're playing is that of the modified marine model so it replaces the stand animation with the walking animation, which is why he seems to walk when he stands and seems to stand when he walks.

As to why the marine behaves like a normal air unit instead of sticking to the ground, I think it's probably some trigger deleted that does it. I may investigate it later.
12-09-2004, 06:12 AM#6
Linera
I also noticed that while walking in first person sometimes you saw parts of the unit's body which is not right.
12-09-2004, 07:04 AM#7
Linera
Ant I copied the triggers over to a test map for a game I'm making and in there it works fine except no stationary turning. my unit is on the ground and stays on the ground. Attacking another unit cool in the view also.
12-09-2004, 09:05 AM#8
Ant
In first person you just have to make sure that the model is smaller maybe, so that the view does not go into the model and see parts of it. Just make it scaled 0.5 or something so it also takes up less space in 3rd person.
12-10-2004, 02:36 AM#9
Linera
are you going to fix it so you can do a stationary turn?
12-10-2004, 05:41 AM#10
Ant
Eek.

I thought I uploaded the map. Apparently something screwed up. Never bothered to check if I did. Ack.

Anyway to do stationary turns it's quite simple. Go to the camera triggers (TPV and FPV). In each one there's one action on the 3rd line saying <If turning not equalst to 2.00 then do unit - make FPSunit[1] face Facing[1]+0.00 over 0.00 seconds else do nothing>.

Since your system makes the unit face a different angle instead of changing the angle and makin the unit face it, this action interferes and prevents stationary turns.