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Movement Speed Above 522?

12-09-2004, 02:52 AM#1
UndercoverIdiot
Is there any way to set movement speed above 522 for a unit? I tried an ability and gameplay constants. Neither of them worked. Could someone please help?

-Thanks
12-09-2004, 03:00 AM#2
BBDino
It cannot be done.

It CAN be faked. (making everything smaller for instance)
12-09-2004, 08:23 AM#3
HEZZA
Why on earth would u want it faster than 522? u little speed devil u ;)
12-09-2004, 08:32 AM#4
Ryude
You can trigger the unit to instantly move going torwards the location the user clicks, however you would then have to design some cliff detection and pathing just like blizzard has for movement.

Basically trigger your own movement lol.
12-09-2004, 11:27 AM#5
UndercoverIdiot
Ya, I was scared about thet :( :( . I needed to do it because I have a unit that is a bullet and it needs to move faster. This problem wrecks my entire map idea...(it needs to be rediculously faster...)
12-09-2004, 12:00 PM#6
Ryude
I believe they limit the speed to 522 because any higher causes de-syncs. (lag)
12-09-2004, 12:02 PM#7
Guest
Code:
Fire Bullet
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Fire Bullet
    Actions
        Set temp_angle = (Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast)))
        Trigger - Turn on Move <gen>
 



Code:
Move
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Set temp_point = ((Position of temp_bullet) offset by 10.00 towards temp_angle degrees)
        Unit - Move temp_bullet instantly to temp_point
        Custom script:   call RemoveLocation(udg_temp_point)
 


That should could be used or at least inspire you.
12-09-2004, 02:12 PM#8
Vexorian
Quote:
Originally Posted by Ryude
I believe they limit the speed to 522 because any higher causes de-syncs. (lag)
uh, no! , desyncs are server splits (every one disconnects from the game) and lag is a "game is frozen" moment, quite different things.

The reason blizzard limited the speed seems to be pathing ,this is a lame excuse cause they could allow units with no pathing to go faster easily.

But anyways, AIAndy reported that an unit with 522 speed already has pathing issues, try getting two of them going on opposite directions and they will trespase themselves.

The Only way is to create the illusion of speed with scale and cameras, I was the first one saying that, There is another way though, a timer with 0.05 seconds and a move unit action. Just take care of the memory leaks otherwise it would be deadly for your map's performance

At http://www.wc3sear.ch/index.php?p=Spells&ID=693 for example, the bolts are actually units and they move at 750 of speed because of a timer and the Move Unit action