| 12-09-2004, 02:52 AM | #1 |
Is there any way to set movement speed above 522 for a unit? I tried an ability and gameplay constants. Neither of them worked. Could someone please help? -Thanks |
| 12-09-2004, 03:00 AM | #2 |
It cannot be done. It CAN be faked. (making everything smaller for instance) |
| 12-09-2004, 08:23 AM | #3 |
Why on earth would u want it faster than 522? u little speed devil u ;) |
| 12-09-2004, 08:32 AM | #4 |
You can trigger the unit to instantly move going torwards the location the user clicks, however you would then have to design some cliff detection and pathing just like blizzard has for movement. Basically trigger your own movement lol. |
| 12-09-2004, 11:27 AM | #5 |
Ya, I was scared about thet :( :( . I needed to do it because I have a unit that is a bullet and it needs to move faster. This problem wrecks my entire map idea...(it needs to be rediculously faster...) |
| 12-09-2004, 12:00 PM | #6 |
I believe they limit the speed to 522 because any higher causes de-syncs. (lag) |
| 12-09-2004, 12:02 PM | #7 |
Guest | Code:
Fire Bullet
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fire Bullet
Actions
Set temp_angle = (Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast)))
Trigger - Turn on Move <gen>
Code:
Move
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set temp_point = ((Position of temp_bullet) offset by 10.00 towards temp_angle degrees)
Unit - Move temp_bullet instantly to temp_point
Custom script: call RemoveLocation(udg_temp_point)
That should could be used or at least inspire you. |
| 12-09-2004, 02:12 PM | #8 | |
Quote:
The reason blizzard limited the speed seems to be pathing ,this is a lame excuse cause they could allow units with no pathing to go faster easily. But anyways, AIAndy reported that an unit with 522 speed already has pathing issues, try getting two of them going on opposite directions and they will trespase themselves. The Only way is to create the illusion of speed with scale and cameras, I was the first one saying that, There is another way though, a timer with 0.05 seconds and a move unit action. Just take care of the memory leaks otherwise it would be deadly for your map's performance At http://www.wc3sear.ch/index.php?p=Spells&ID=693 for example, the bolts are actually units and they move at 750 of speed because of a timer and the Move Unit action |
