| 12-09-2004, 02:52 PM | #1 |
Well im currently trying to create some head rests on a bed model for my rpg however im having some trouble....when i did this line extrusion in gmax it worked fine now in 3ds max seems to be more complicated. All i wanna do is take my one line segment here and 3 arcs and extrude them into a 3d model. ive attached some pics of what ive done maybe someone with experience can explain what to do? |
| 12-09-2004, 03:55 PM | #2 | |
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| 12-09-2004, 05:02 PM | #3 |
problem is whenver i got to convert my line segments to an editible poly they just dissapear..... |
| 12-09-2004, 05:08 PM | #4 | |
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you need to besure that all your lines are joined, else they will dissapear |
| 12-09-2004, 06:29 PM | #5 |
Ty for your help i went to each corner and welded them together then figured out the rest of that stuff you told me....if i could give you more rep i would but it says i cant give you more lol. |
| 12-09-2004, 07:56 PM | #7 |
you use a lathe modifier on that? |
| 12-09-2004, 08:23 PM | #8 | |
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nope, i just made what i told you and used bevel and mesh smooth. |
| 12-09-2004, 08:36 PM | #9 |
this is new doodad i was working on...ive made one before but this ones much better looking. Any suggestions or ideas? keep in mind i dont know how to make a blanket im waiting on my cloth fx plug in to come in mail and i still might not use a blanket that could add a huge amount of faces. |
| 12-09-2004, 09:15 PM | #10 |
smooth the pillow a bit, no pillows are like that... they are more round :D |
| 12-10-2004, 02:08 AM | #11 |
im not sure if u made the spiky things on purpose...but it looks alittle funky...i bet real spheres would be betta...but make sure if u do to make them only like 5-6 sides since it will exponentially increase the poly count |
| 12-10-2004, 02:54 PM | #12 | |
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it looks perfect but be sure to don't make to poly curves. |
