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About Set Next Level

12-09-2004, 07:05 PM#1
Arkidas
Well I am making travel between maps system in my campaign and have made everything EXPECT I dont know what to put in here:
Game - Set the next level to Maps\MapName.w3m

What can I put in there since I am making a campaign and don't know how to make it find the map or find its path, any help please?
12-10-2004, 12:13 PM#2
Arkidas
Does no one know how to do that or did you misunderstand my question? I want to know how I can find the path for the map since its compressed in campaign.
12-10-2004, 12:34 PM#3
logik
patients... i personally have no clue.
12-11-2004, 12:40 AM#4
ChipmunkMofia
Quote:
Originally Posted by Arkidas
Does no one know how to do that or did you misunderstand my question? I want to know how I can find the path for the map since its compressed in campaign.

you put the name of map file and its documentry path.
12-11-2004, 10:55 AM#5
Arkidas
Yeah ok it works fine now, the other map loads up but why doesnt the hero restore :(

Map 1 triggers.

Game Cache
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from FoA-tB.w3v
Game Cache - Store Arkidas 0005 <gen> as Arkidas of Heroes in (Last created game cache)
Game Cache - Save (Last created game cache)

_____________________________________________

Set Avane Village
Events
Unit - A unit enters Load Avane Village <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Game - Set the next level to Avane Village.w3x
Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)


Map2 triggers
______________
Game Cache
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from FoA-tB.w3v
Game Cache - Restore Arkidas of Heroes from (Last created game cache) for Player 1 (Red) at (Center of Enter Avane Village <gen>) facing 90.00




Can you see what's wrong?
12-11-2004, 11:09 AM#6
Freakazoid
Quote:
Game Cache - Create a game cache from FoA-tB.w3v

You have to put the name of the map, not of the campaing file i think, it worked for me when i was making a campaing in RoC. Then we didn't have w3v files so that must be the problem.
12-11-2004, 11:21 AM#7
divine_peon
try to save the object from the object editor from the previous map. i.e. the hero.

then load it in the current map. because if you don't, the hero in the game cache will NEVER appear.

in fact, i see no error in your trigger.