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uber MTG TD

12-10-2004, 10:01 AM#1
TheXenocide
Yeah, another TD, Sorry about that; but I think that this is a really good and unique td (don't tell me that there are a million td's out there, or 100 mtg td's already, cuz this one is different)^_^ please don't knock it till you try it, lol.

It is based around magic the gathering card game, and i have spent countless hours working on it--and it isn't even near completion yet. right now it is a 1 player survivor TD (you play against the computer... kinda-sorta) with only 14 working levels (the others are under construction).

There are 6 deck types (blue, red, green, black, white, mulit-colored; each of them has unique tower types and strategies), and 3 deck supplements (heavy damage, gain life, mana acceleration)to offset the weakness or boost the advantages of the main deck type choosen.

sorry, no screenies, but it's almost 3am and i am really tired, hopefully i'll get around to putting them up soon (by next week).

I would really appreciate feedback from people other than myself, please keep in mind that it is still under construction and in a very rough form, thanx.

PS I believe that this map will be appreciated a lot more by people who play MTG, but it will none-the-less be fun for everone else.
01-04-2005, 09:25 AM#2
TheXenocide
Hey guys sorry I haven't posted i a long time but i've been really busy cuz my grandfather died last month, i had finals, and christmas so now i'm back, and i'm sorry to see that only 3 people have viewed my map and I haven't recieved any feedback. I guess nobody likes td's around here (or, people just don't like my map which makes me sad because i've put a lot of time into it). I'm not going to put up screenies unless people ask me to because it's too much of a hassle especially if nobody is intersted.

I think that there aren't enough towers for a survivor td, so i may keep the same units and everything, but change the map to be a big team game. Also, any interesting tower ideas would be appreciated (they need to be mtg based). Also, I have another interesting idea, being able to enchant the creatures/towers by buying items that give bonus'.
01-04-2005, 10:29 PM#3
Guest
Yay. But we need a MTG map simlar to the Starcraft ones.
01-04-2005, 10:48 PM#4
TheXenocide
Quote:
Originally Posted by LoneSlayer
Yay. But we need a MTG map simlar to the Starcraft ones.

Thanks for the reply, but which starcraft maps are you referring to?
01-05-2005, 06:10 PM#5
Guest
Those Mangnus MTG Arena maps were you chose a color and gained like 10 mana evey second, and using the mana you summoned creaturs to fight alongside your spawns. You could also get artifacts and spells.
Also, I do like your idea of a MTG TD. See if its better than the others ones i played.
01-05-2005, 07:54 PM#6
Kalvorod
Quote:
Originally Posted by LoneSlayer
Those Mangnus MTG Arena maps were you chose a color and gained like 10 mana evey second, and using the mana you summoned creaturs to fight alongside your spawns.

Hey Lone, just to remind you. THAT MAP SUCKED! A much better map would be one based off of the actual essance of Magic, being that you are a wandering wizard who learns spells and casts them on opponents. More like the MTG: Shandalar game for Win95. You recieve cards and play games against random monsters, ofcourse they are suppossed to only represent the spells, not actually be playing a card game with a dragon.

I'll check the map out later.
01-05-2005, 08:03 PM#7
TheXenocide
because i feel that building options are too limited I have decided to make equipment in the form of items that can be equipped to a building, as soon as it's ready i'll post the map again. It also seems that there are a few people interested in the map, so when i post the new version i'll try my best to get up screen shots... but no promises.
01-05-2005, 08:15 PM#8
Kalvorod
Quote:
Originally Posted by TheXenocide
because i feel that building options are too limited I have decided to make equipment in the form of items that can be equipped to a building,

: ( Oh man, you don't know what your getting yourself into. Me and my buddy Lone, here, play magic. Me since about 4th edition. Personally, I think the old rules are not only easier to program, but also will give more ejoyayable game play.

To make an Enchant Creature, you could have the unit have this qualities

Build requires- ground pathable

Build Restricted- Buildable

(That means you can only build it on things you can't normally build on)

You would be able to put things on other buildings other than that, so you may need to make a trigger that checks if the card is actually on a unit, but other than that..
01-06-2005, 02:12 AM#9
TheXenocide
Quote:
Originally Posted by Kalvorod
: ( Oh man, you don't know what your getting yourself into. Me and my buddy Lone, here, play magic. Me since about 4th edition. Personally, I think the old rules are not only easier to program, but also will give more ejoyayable game play.

To make an Enchant Creature, you could have the unit have this qualities

Build requires- ground pathable

Build Restricted- Buildable

(That means you can only build it on things you can't normally build on)

You would be able to put things on other buildings other than that, so you may need to make a trigger that checks if the card is actually on a unit, but other than that..


I am makeing equipment instead of enchantments at the moment, and i am using items that give bonus' and abilities, the most difficult thing at the moment is giving units trample (splash damage) via items, it has been a pain in my life. If I can't get trample items to work by tomorrow or the next day, i'll probably just post the map as is, so that people get to see what it is going to be like.

I like your idea for enchantments, it would be something similar to stackers td (I think that is the name). After I finish with equipment, if my map needs more, then i'll do something along that line.

Thanks for the input.
01-07-2005, 02:10 PM#10
Kalvorod
Well, I've never played Stackerz, but if it's anything like Starcrafts "Lights out" TD's then I know what you mean. Using enchantments in that manner wouldn't be that bad, it would add alot to gameplay. Equipment, in my opinion, is just stupid. It's like a permenant version of an enchant creature, which ruins the balance of the enchant creature. Never the less, I'll have to see the map to see if it's good. Enchantments (not enchant creature) would simply be a building with an infinite range aura, pretty simple really.

I'm not sure if this is what you've done, but and interesting twist to the gameplay of TD's would be to have 2 units which represent the Hand of the player. Items would go here, which would be based off of Tiny Farm. Then, after each round of units, you would draw 2 items.

That'd be kinda cool.
01-08-2005, 01:57 AM#11
TheXenocide
Quote:
Originally Posted by Kalvorod
I'm not sure if this is what you've done, but and interesting twist to the gameplay of TD's would be to have 2 units which represent the Hand of the player. Items would go here, which would be based off of Tiny Farm. Then, after each round of units, you would draw 2 items.

That'd be kinda cool.

I've been trying to think of a way to implement "a hand," one of my first idea's was to make it so that whenever you build a tower, it subtracts 1 from that players hand, and when that players hand becomes 0, he can't build anything. The main problem with that, was once your hand became 0, tower building would come to a crawl. I was thinking that I could implement it so that if a players hand becomes 0, then all towers that that player builds have a 10% building "tax" while his/her hand is at 0. The main thing is, is that I wan't it to affect a players build strategy, while not totally killing them if their hand goes to 0. Introducing "a hand" into gameplay would allow for a few more interesting "towers," equipment, and enchantments. If anybody has any more ideas, please share, thanks.