| 12-10-2004, 07:30 PM | #1 |
Hi all the fans of dex (laughts), after 1 month of eternal work i've finanlly implemented it enought to get to export the 60% of wc3 models data. Remenber that it exported before: geosets, geoanims, bones, helpers, omnilights, animations, cameras and attachments. Now it exports: -Particle Emitters 1(beta 1) -animations for mdl objects.(beta 1) -colition shapes (new) -event objects (new) -ambient - directional lights (new) -parents to mdlobjects (beta1) -fixed many errors for other programs to read this mdls (pre beta 2). Next Version= -Materials BETA -ON/OFF Controller supported for Visibility i hope you like the new implements. Reminder: -Your Geometry must be editeable Mesh. -Attachments needs the substring "ATT:" their name, make them point helpers so the script don't confuse them. -Bones must be included a skin modifier to be exported -Is highlly recomended to use helpers, the program will recognize anything that be followed by bone (means the bone linked to it) as a helper. -Particle Emitters can only be Particle Emitters 1, Particle Emitters 2 are not supported. (Particle Emitters 1 = Super Spray Particles) -Note: Particle Emitters Spread values must be at its higher value always. -Controllers supported are: Linear, TCB, Bezier and Eular (ON/Off will be supported soon) -Lights can be Omni, Free Directional and/or Free Spot. IMPORTANT INFO: -Particle Emitters are only supported by 3dsmax 6 up -Is highlly recomended to get Max instead of gmax because gmax is a copy 3dsmax 4 and happens to be really imcompatible with this script. now exporting: Colition Shapes = there are two types, box colition shapes and sphere colotion shapes Box CS= smple just create a normal box but don't turn it to any editeable. Sphere CS= create a sphere or a geosphere but don't turn it to any editeable. Cylinder CS = create a Cylinder, the number of sides won't matter, but don't turn it to any editeable. Plane CS = create a simple plane but don't turn it to any editeable. Ambient-Directional Lights = for ambient create a free spot light and for directional create a free direct light. Event Objects: not finished get, they still need some fixing but they are set like attachments, and the code is: "OBJ:". i hope you like the improvements. |
| 12-10-2004, 09:47 PM | #2 |
Dex ROCKS! (laughs) |
| 12-10-2004, 10:02 PM | #3 | |
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not get i still need to finish many things, specially global sequences. |
| 12-10-2004, 10:29 PM | #4 |
Lol sorry, I guess i'm just one of those fans (laughs) of DexScript a bit too much.... back to modding... |
| 12-10-2004, 10:37 PM | #5 | |
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| 12-13-2004, 09:50 PM | #6 | |
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= Absolute, total, shear, sweetness. Your work is much appreciated. Hope you finish it. Btw, Anyone know where to get some cheap motion-capture equipment - or have experience with this sort of animation? Just curious. I'm just a Hobbiest and have no formal animation training. I've only tinkered with key-frame animation. Has anyone got custom motion capture animations into Wacraft III? |
| 12-14-2004, 12:54 AM | #7 | |
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don't know if wc3 uses custom motion capture anims. |
| 12-14-2004, 03:15 PM | #8 |
so what your trying to do here oinker is essentially make something simmilar to what art tools were for max 4 and 5 users but now for 6 and 7 users? |
| 12-14-2004, 03:21 PM | #9 | |
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not at all, i'm trying to improve it for my project, maybe i will make some especial particles system for my project; but everytime i improve it, i set them for public. |
| 12-30-2004, 07:17 PM | #10 |
wait, is this for gMAX or 3dstudio MAx stuff, i got GMAx and dunt know if i should use 1.85 version or ur .6 version??? |
| 12-31-2004, 02:15 AM | #11 |
I believe that DEX works with both 3ds max AND GMax. |
| 12-31-2004, 11:14 AM | #12 |
it works for boths but the particle emitters exporting needs particle systems only found in 3dsmax. |
| 02-04-2005, 04:49 PM | #13 |
could you point me in the direction of how to create attachment points or helpers as there known i think in 3ds max and how to name them......id appreciate it alot |
| 02-05-2005, 02:43 AM | #14 |
BlinkBoy: Please contact me on IRC. You did not communicate with me at all regarding this, and I do not like some of the things you have done in releasing this. |
| 02-05-2005, 11:39 AM | #15 | |
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well i wrote comments as in the dex file asked but didn't knew i needed to contact you in IRC. Anyway IRC doesn't looks to work in my system, so wouldn't it be proper a PM? |
