| 12-10-2004, 08:41 PM | #1 |
How to make multi level upgrades (like normal upgrades in melee battles) in AoS type maps. I used merc camps and made the dummy units that count as upgrades but how to replace them (units icon with higher upgrade dummy unit) with a higher upgrade Level (2,3...) |
| 12-11-2004, 02:06 AM | #2 | |
Quote:
Neutral buildings-add item to (shop) and Neutral buildings-remove item from(shop) you can only remove items that where added to the shop by a trigger. then just set the research lvl of the upgrade to what you want. |
| 12-11-2004, 05:42 PM | #3 |
OK i got that but what should after unit buys item(upgrade)? Perhaps some rune with no special effect or just to use trigger and remove the item. Also how to make icons for the shop work without having that irritating stock available number )in the bottom right corner? |
| 12-11-2004, 09:52 PM | #4 | |
Quote:
Note sure about the stock number thing but, use this to give the units the upgrades: Code:
Events: Unit - A unit acuires an item Conditions: Item-Type Comparison - (item being manipulated) equal to (the upgrade item) Actions: Player - Set currrent research level of (upgrade you want) to current research level of (the upgrade you want) for (player number(owner of unit(hero manipulating item))) + 1 for (player number(owner of unit(hero manipulating item))) |
