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Big problem with model anims

12-11-2004, 01:00 AM#1
BlinkBoy
Well first of all i decided to add decay bone animation to my model and using objectid inserter i inserted the guts bone, after it by hand i added the bones geoset, geosetanims and decay bone animation, after that i turned the model back to mdx. and all the animations messed up so i returned to the mdl and took out every global sequence animation including the globalseq keys, but the error is still there, does any1 know how to fix it?
12-11-2004, 02:55 AM#2
Oinkerwinkle
At which ObjectId did you insert the new bone? What I'm guessing happened is either you didn't insert it after the last bone, messing up the pivot point coorelations.
12-11-2004, 12:20 PM#3
BlinkBoy
Quote:
Originally Posted by Oinkerwinkle
At which ObjectId did you insert the new bone? What I'm guessing happened is either you didn't insert it after the last bone, messing up the pivot point coorelations.
i inserted it after the pivot 1. And how is that of coorelations, i need to add it after the last mdlobject or after the last bone?

EDIT: Omg:o it worked ty oinker you are a jesus i needed that model to be rdy for today and you did it omg i don't know how to repay you, + rep.