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2nd person view...?

12-11-2004, 08:42 PM#1
UndercoverIdiot
I need a trigger that will set the camera to lock on a unit(I have that worked out), to rotate the camera down so you have a second person view(like zelda), and to rotate so that you always look the same direction as the unit it is locked on is looking. Could someone help me with this please?

-Thanks
12-12-2004, 12:35 PM#2
GaDDeN
I recomend testing the camera view you want on a camera in the editor. Make the cam in editor behave the way you want, then check its properties.

Then do a trigger that fires every 0.1 sec and sets the camera properties of the players camera to the properties of that camera + locking it to unit using rotation of unit
12-15-2004, 08:55 PM#3
UndercoverIdiot
Quote:
Originally Posted by GaDDeN
I recomend testing the camera view you want on a camera in the editor. Make the cam in editor behave the way you want, then check its properties.

Then do a trigger that fires every 0.1 sec and sets the camera properties of the players camera to the properties of that camera + locking it to unit using rotation of unit

Thanks for your help. Seems like that will work well.