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Problems with unit orders

11-29-2002, 10:27 PM#1
DaKaN
Testing my map im working on, online, i noticed a nice little problem. To respawn the monsters in the RPG, i have it set when a unit dies, the type of the dying unit is created at at newby portal unit, then its order to a random point in a region.

Here is the problem, when the unit reaches that location, he turns arround and walks back to the spot he was spawned. Anybody know a fix to this?
11-30-2002, 09:27 AM#2
Krakou
Order the unit to stop when he enters the target region.
11-30-2002, 02:32 PM#3
The_Cyberdemon1
Well, instead of having the move thing, you could have selected patrol. That would force the unit to walk back and forth. If not, just do what Krakou said.
11-30-2002, 08:46 PM#4
DaKaN
cant order to stop when he enters because the region is huge and he respawns inside the region, ill try the patrol thing thnx guys
12-02-2002, 01:26 AM#5
Draco
Tell the AI to ignore guard positions or import the (MiscData.txt maybe) and set the guard radius to 9999999999.
12-02-2002, 04:58 AM#6
dataangel
Make it owned by a computer instead of neutral hostile -- neutral hostiles ALWAYS do that.