| 12-12-2004, 12:58 AM | #1 |
Ok, so I just tested a map online and well... it is pretty clear that "wait-game time" is a very imprecise action. I noticed that in WE Unlimited, there are many new wait actions available. I have never used any of them, so which one's do you guys recommend? |
| 12-12-2004, 03:48 AM | #2 |
I suggest take a test run of the trigger and see how long it take say from the time you press ESC (weu wait time here) to play DOOM or something like that |
| 12-12-2004, 06:30 AM | #3 |
Most actions in game are affected by lag. Unit selecting, orders issued events e.t.c all will not fire until your client catches up with the game. Waits are typically consistent in my experience. It's just that anything below 0.25seconds is treated as 0.25 seconds. |
| 12-12-2004, 04:15 PM | #4 | |
Quote:
I had been using a wait 10 seconds action that was working fine singleplayer, but didn't even wait at all online! But, the wait for sound seemed to work fine though. |
