| 12-12-2004, 04:54 AM | #1 |
I got a problem. I'm creating two neutral hostile units very far apart, with a rect right in between them. After they are created, I set a variable to each, one to Lower and One to Upper, then I name the rect 'Spawn' and use these actions: Unit - Order Lower to Move To (Center of Spawn <gen>) Unit - Order Upper to Move To (Center of Spawn <gen>) Now the problem is.. they will run about half-way to the rect, turn around, and go right back to where they came from. Whats the deal? And how do I fix it? |
| 12-12-2004, 06:34 AM | #2 |
The Neutral AI can cause neutral units to return to their original position in two situations. 1: They have exceeded their "chase time". This can be modified in the gameplay constants "Creep return time" 2: They have exceeded their "chase distance", as above, modified by tweaking "Creep return distance". In a nutshell, set both those fields to 99999. |
| 12-27-2004, 11:43 PM | #3 | |
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Alright I made the two units owned by Player 7 (Green), but they still return to their original positions. I don't want to modify the two values in the gameplay constants because it would make all of my creeps follow you forever, and thats not something I want. I set its acquisition range to 99999 and its sight in day/night to 99999, and they still don't seem to have any effect on how long they willl run. The main reason I'm doing this is because I want the unit to be able to chase you all around the map, for unlimited time or distance, without modifying gameplay constants. |
| 12-27-2004, 11:56 PM | #4 | |
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| 12-27-2004, 11:59 PM | #5 | |
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... but I want them to be computer controlled.. because I'm doing this for the final boss, and I don't think it would be fair if he was player controlled. |
