| 12-12-2004, 08:43 PM | #1 |
well i created an elven archer based from the HighElvenArcher, the problem is the next, the head is totally team colored and during game not in WE the 1 geoset sets red and starts tambaling and changing the transparancy; i'm sure all the materials are setted correctly and the geosetanims to so where is the problem is what i don't know. Could some1 plz help me? |
| 12-13-2004, 11:57 PM | #2 |
I'm stumped. The redness seems to be somehow associated with the material, but it's all behaving very erratically and occasionally crashes the WE. So, I'm guessing that something subtle but important is wrong. Do you have any earlier versions of this and did you do anything else to it other that switching heads? |
| 12-14-2004, 03:04 AM | #3 | |
Quote:
EDIT: I resetted the old cape geoset and the errors are still there. a solution to it is unknown, so i will try to remake the model, i recommend you if the error is unknown, to check the model to find out an explanation for thing. EDIT2: i found another thing, the geoset anims in highelfarcher, are really strange, they have no assigned geosets and only 1 alpha, in my model i edited them to fix some problems. |
| 12-15-2004, 03:05 AM | #4 |
i've recreated the model, and i could fix many old errors but the head is still totally team colored, even thought that i've setted the materials correctly; anything i can do? |
| 12-15-2004, 08:20 AM | #5 |
Apparently the material is using teamcolor, look: materialId 3: Code:
Material {
Layer {
FilterMode Blend,
TwoSided,
static TextureID 4,
}
Layer {
FilterMode None,
Unshaded,
static TextureID 1, ===>teamcolor
}
}EDIT: you should remove the shoulderpads' spikes, I don't think they look good on an elf |
| 12-15-2004, 03:36 PM | #6 | |
Quote:
Code:
Material {
Layer {
FilterMode None,
Unshaded,
static TextureID 1,
}
Layer {
FilterMode Blend,
TwoSided,
static TextureID 4,
}
} |
| 12-15-2004, 04:23 PM | #7 |
I don't remember they had spikes, but well... maybe on a concept they had some. At least on the image with that elf and the troll on the main menue the elf hadn't spikes. This material is still using teamcolor, replace it with one like this and it should work: Code:
Material {
Layer {
FilterMode Transparent,
Unshaded,
TwoSided,
static TextureID 4,
}
} |
| 12-16-2004, 03:20 PM | #8 | |
Quote:
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| 12-16-2004, 04:25 PM | #9 |
I put unshaded because I copied and pasted the material from another model and I really don't know why I left it, it was a mistake indeed. If you want the "bend in the head" to be teamcolored but not the rest of the face, you'll have to separate it in two geosets. Look at blizzard models, they usually have one geoset for teamcolored parts and one for parts using a transparent filter. EDIT: If you want I can do it for you. |
| 12-18-2004, 05:30 PM | #10 | |
Quote:
ty armel but i will do it myself, don't get busy; lets see, i need to separate the ben parat from the head, hmm that will be difficult. |
| 12-19-2004, 07:40 AM | #11 |
It's not that hard: just add (through notepad) two separate copies of the geoset to the model, delete in one version all the faces you want to have teamcolor, in the other one all the faces you want to have transparent filter, check regularly with war3viewer that they are complementary (that you didn't delete one face in the two version), don't forget to delete the isolated vertives that will result from thie process. Once this is done, add a new material for the new version of the geoset. |
| 12-19-2004, 07:58 PM | #12 | |
Quote:
hmm i did that, but it seens that the geoset is alphying by himself, i added a transparent and it alphas totally plus the skin doesn't have alpha, xept for the bend part, and i setted materials in the same orther as the priest and now it crashes WE. |
| 12-19-2004, 10:29 PM | #13 |
Can I see the mdl? |
| 12-20-2004, 03:06 AM | #14 | |
Quote:
EDIT: forget about it, it seens that the blp file was corrupt, i found it using biturn and instead of using wc3v for converting it, i used wc3 image viewer II. |
| 12-20-2004, 05:28 AM | #15 |
Yeah, sometimes wc3v converted skins are corrupt, in this case I use wc3 image extractor. |
