| 12-13-2004, 10:46 AM | #1 |
Im trying to make a mage fps map but theres a problem with all abilities e.g i cast chainlightning nothing happens |
| 12-13-2004, 02:03 PM | #2 |
Errr what exactly is the problem? Can you post like the event and conditions and stuff up here? Or maybe just post the whole map and tell me what the problem is. |
| 12-14-2004, 03:22 AM | #3 |
The problem is ingame when i try to cast a spell on a target,the caster doesnt do anything, the same problem goes for buying items from a shop when i buy the item it is dropped to the ground and i try to pick it up but my char doesnt do anything is there a trigger stopping the unit from picking items and targeting spells |
| 12-14-2004, 06:05 AM | #4 |
I don't know of any trigger that does that but i haven't really tried. Maybe you could just upload the map? |
| 02-27-2005, 02:38 AM | #5 |
um, the unit that is constantly selected in the FPS mod isnt the unit on screen right? so the spells and stuff would be on the guy on screen, but you are selecting the guy thats like in the top right of the map, correct?, so in order to get the spells to work would they not have to originate from the guy in the top right of the screen giving them like 999999999 range so it would reach all around the map, but then like chain lightning would probely come out the side of a cliff or sometyhing(top right corner of map) and if you REALLY wanted to pick up items, since you have the top-right map guy selected, you would have to change gameplay constants to pick up items at range like 9999999999 or something, so once again you could do it from anywhere on the map, then you could maybe have the items then transfered from the top right guy to the guy on screen with triggers. same could also be said about the spells, if top-right guy clicks a spell icon called(fireball) then activeate spell "fireball" for dude on screen. the icon spell the you click would be a dud, it would do nothing then apease the triggers letting you activeate the spells on the dude on screen. i dono, i havent even looked at the fps or played it for a long time, im jsut running on my memory right now. |
| 02-27-2005, 02:46 AM | #6 |
The unit u select in the FPS Mod can be anyone you choose to select -.-. You create a shop on the other end of the map, you dump a hero there, and select the shop. Detect whenever the hero acquires an item, and depending on what item it is, cast a spell from the FPS Unit and remove the item. You can just create a unit on the FPS Unit itself for the sole purpose of casting, you don't need to fire the spell from halfway across the map. So yes if you click on a ability called fireball for the guy or buy an item called fireball it's nothing but a dud to cast a dummy ability. The main reason why casting from the FPS Unit itself is because it changes position every 0.01 seconds so unless you make the cast backswing time 0.00 seconds, it's not going to work. |
