| 12-14-2004, 12:09 AM | #1 |
hey guys. I made this spell based off of robo-goblin where the hero transforms into a unit. The difference from robo goblin is that each level he transforms into a different unit. Sadly, though, I seem to have stumbled upon a bug. When morphing back into the original unit, it seems that his damage has gone down dramatically, and when i morph back, the unit's damage seems to have gone up dramatically. i don't really know what the issue is here, but i suspect it does this when i level up that ability while in the alternate unit form. Anyone have any ideas? |
| 12-14-2004, 12:13 AM | #2 | |
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| 12-14-2004, 01:12 AM | #3 |
oh I'm sorry I wasn't clear. When I say the damage goes down, I meant the unit's damage DEALT, not his health. My apologies. |
| 12-14-2004, 07:27 PM | #4 |
Please help me out guys! C'mon Panto, where are you at? =/ |
| 12-15-2004, 01:46 AM | #5 |
Heh. I'm right here. I know that the Robo-goblin morph spell has some hardcoded strength and damage changes in it. It's for that reason that it hasn't been widely adopted as a usable morphing spell. Have you tried using a different one? |
| 12-15-2004, 02:32 AM | #6 | |
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Earlier today I tried using Bear Form. Still changed the damage. This leads me to believe that it may be something with the actual units... do the units need something specific to be able to morph correctly? Edit: Also, if it was the robo-goblin hardcoded damage change, then that still wouldn't explain the damage reducing on the original form. |
| 12-15-2004, 07:49 AM | #7 |
Well, I don't suppose you have a disproportionate amount of damage per strength point? It wouldn't hurt to try Metamorphosis, which is already a hero-morph spell. |
| 12-15-2004, 11:13 AM | #8 |
I'll check all the stats and the gameplay constants (though it is an agility based hero). I would have used metamorphosis in the first place, but I didnt want a time limit. Anyway, I'll test with it. |
| 12-15-2004, 11:56 AM | #9 |
I know when you look at an after-morph unit somwhere in their unit stats/data they have an animation or unit definition of morph or something. At least I've seen it before. Good luck. |
| 12-15-2004, 01:12 PM | #10 |
If you either use Illidan's Metamorphosis from RoC or set the duration of the morph to 0.00, it will be permanent. You can now also define Metamorphosis as a spell that you can cancel to return to original form, in Gameplay Constants. |
| 12-15-2004, 08:48 PM | #11 |
Wait, you said your hero transforms into a unit, right? Not a different hero, but a unit? I think there are general problems with that. Hero to unit morphs just don't work right. |
| 12-15-2004, 08:59 PM | #12 |
Also, do you think it could maybe have something to do with the fact that the alternate forms are custom units that are copies of the original form and modified slightly? |
| 12-16-2004, 06:55 PM | #13 | |
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My mistake, it's a hero. Sorry I haven't gotten to testing the demon hunrer morph form yet... my computer is so slow that it takes triple the time that it should to accomplish anything. |
| 12-19-2004, 04:32 AM | #14 |
yay, I fixed it! Thanks for the help. |
| 12-19-2004, 06:37 AM | #15 |
So, what exactly did you do to fix it? |
