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Druid of the Claw-forms!?

11-30-2002, 10:40 AM#1
Guest
I need to make a unit, that is an eagle, so i'm using the Druid of the Claws - Storm Crow Form, but when i test the map, and train the unit, it just becomes a druid of the claw with eagle voice and with movement height as if it was an eagle!

Argh...
11-30-2002, 11:21 AM#2
Guest
Also, i made a hero who riders a gryphon - so i used the Gryphon Rider skin - but when i train the hero, he's invisible - but in the editor i can see him.

That also happened when i tried to make a custom unit for the eagle - it didn't show up in-game, but it did in the editor...
11-30-2002, 05:58 PM#3
Insaniteus
Every single one of the bugs you mentioned are horribly common problems with no real solution. Last I heard trying to mess with forms doesn't work right, BUT if it's supposed to stay in crow form you can add Animation tag "Alternate" to the unit to make it always look like a crow.

The invisable flying units happen whenever a flying unit is based off of a ground unit. Making a flying hero may be impossible, I don't know. I heard that one of the editors could turn any base unit into a hero, so if you base one off of a flying unit it MAY work.

There may be other solutions to these problems, I'm not one of those "Experts"

-Insaniteus-
11-30-2002, 06:11 PM#4
Guest
alternateex/alternate... doesn't work =(

Damn! I really wanted flying heroes =( FIX IT WHOEVER MADE THE WE!! :)
11-30-2002, 06:48 PM#5
Izidkiel
Flying hero, i made this.
12-01-2002, 07:16 PM#6
Guest
How?
12-01-2002, 08:45 PM#7
Azumarril
unit editor -> targeted as: put air
unit editor -> movement type: put flying
unit editor -> movement hieght: above 0
=)
12-01-2002, 10:57 PM#8
Izidkiel
I think its cause you got the old enhanced WE.
12-02-2002, 04:28 PM#9
CrazyGamer
I have experienced that bug several times in several different versions of WE and always with "targetted as air" enabled and flying height set. What i did was to make a trigger like this:
Events
A unit enters "playable map area".
Conditions
"triggering unit" is flying equal to true.
Actions
Set movement height of "triggering unit" to "default movement height of "triggering unit" + 1".

Adding 1 point to the movement height should make the unit visible again and the change is so small that no one will notice. You might even be able to just set it to default but i havent tried that out.
12-02-2002, 08:39 PM#10
Guest
Ok I was unable to find the movement height action. There is a movement speed one...
12-03-2002, 12:22 PM#11
Guest
Yeah... can't find that action =(
12-05-2002, 02:26 AM#12
Azumarril
i DIDN'T say it was triggers i said it was in the unit editor and select some unit
note: the movement height should be above 100
12-05-2002, 02:41 AM#13
dataangel
Movement height is under the animation section, not the unit section where you'll find speed =)
12-05-2002, 09:56 AM#14
Guest
Thanks guys!

Btw. How do i delete the upgrade button on town halls?
12-05-2002, 01:20 PM#15
Azumarril
delete the upgrade thing in upgrades used on the building.