| 12-16-2004, 11:50 AM | #1 |
I need a spell that will fire a bullet straight ahead of my unit, and keep going until it hits something, like stampeed. Only, i want the thing to go for a while straight infront of my unit, so stampeed won't work. Anyone know if there is something like this in the spell section of the files? |
| 12-16-2004, 12:17 PM | #2 |
Look at this map http://www.wc3campaigns.com/showpost...69&postcount=3 |
| 12-16-2004, 01:24 PM | #3 |
OK, thanks : ). I havn't looked at the map yet, but it says that I need WEU, and I don't have it. Do I really need to download it? |
| 12-17-2004, 03:30 PM | #4 |
Dummy unit stampeed? |
| 12-20-2004, 01:42 PM | #5 |
OK this isn't working. Using dummy units as the bullets (Locust+Selfdestruct) lags the game in SINGLE player. There has to be some other way... Does anyone know if there is a spell in the spell section like this? I tried looking, but there is a lot of them. If you find a spell like it, please post a link here. : ) |
| 12-20-2004, 03:58 PM | #6 |
ah... i'd really DL WEU not only do you need it according to the link, but it helps with many other things... WEU is a great program used by many you should reconsider dling it |
| 12-20-2004, 04:37 PM | #7 |
I've never tried it, but there's no reason that using Dummy Units as bullets with the Locust and Self-Destruct ability should lag the game, even if the spell was fairly rapid-fire. The only reason I could foresee this lagging was unnecessary loops in the trigger or something. |
| 01-07-2005, 01:40 PM | #8 |
Clearly none of you have actually tried what I am talking about, or you would see the problem with that map right away. I did download WEU, and it was a dummy unit as I thought. Unfortunatly, the map only has a range of about 100, so the problem that I encounter doesn't arise. I'm sure you all see what I mean when I say that having units count as bullets, does not work with long range. The reason being that units will NOT move in straight lines after a certain distance. At this distance, the units will follow the pathing they were programs, ruining the attack because they curve around the area immediately infront, and curve back to the programed point of 1000 away. As a rusult of this, it is necessary to have a loop trigger that constantly tells the units to move, say 200 in their current direction, lagging the game quite a bit after the first 30 or so bullets. Also the fact that unit speed maximum is 512, so it would take 2 seconds to reach the finnal distance, and if I used the range of 2000 like i want, thats 4 seconds of constantly being send forward. This lags the game, quite obviously. The current spell base that I'm using is Shockwave, but the bullets will go through the first target instead of stopping, so I hope there is a different way to do this. If you have any ideas post here. |
| 01-08-2005, 07:33 PM | #9 |
Stampeed, for heaven's sake. Just make a dummy unit cast a modified, one object stampeed infront of the caster (use polar offset), and that will work fine. |
| 01-08-2005, 08:14 PM | #10 | |
Quote:
a dummy unit would be able to get shot by enemies, if you want the sniper's attack to be allways like that, not spell, look at the unit in the MAtrix Arena, from war3.org or sumwer?, i got it here for dl, just make the bullet go faster, and their speed,... but remember its an atttack, not spell |
| 01-09-2005, 06:14 PM | #11 |
Hrmmm, Well It could work... I'll have to see if it does exactly what I want it to. As for whoever said to use Stampeed, IDIOT! If you tryed it, you would see. I think I already explained why it doesn't work. However, if you have managed to bend the time space continuem to let Stampeed work, don't hesitate to post how you did it here. (Please don't post hypathedicals, stampeed will NOT work) Edit: THANKS ALOT!!! Koolmunkie, it seems to be what I want, but I have to test it to make sure it doesn't go past the targeted unit if the unit moves half a step. If this works right, I'll throw you in the credits! : ) |
| 01-09-2005, 06:35 PM | #12 | |
Quote:
I'm terribly sorry, but that is just the dumbest thing I have ever heard uttered on these forums. |
| 01-09-2005, 08:42 PM | #13 |
Doesn't quite work...stampeed gives it an offset from 50 to the right, to 50 to the left, randomly. Doesn't quite work. Other than that, it works PERFECTLY. Just looks a bit odd. SO STUFF YOU YOU RETARDED PRICK, it works, but not too great, but not because it would start up behind the unit, because you see, there is something called dummy units. Get off this site and stick your head in a bucket, and don't come out until you are ready to be CIVIL, and not a selfish, spoilt, brat! |
| 01-10-2005, 09:11 PM | #14 | |
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I sincerely hope you're not referring to me. A dummy unit can NOT be shot by enemies. If it can, it isn't a true dummy unit. And whoever gave me the neg rep for my comment.. pull your head back out into the sunlight. |
| 01-11-2005, 02:00 AM | #15 | |
Quote:
I'm glad I can agree with GreyArchon on this one (no hard feelings). A dummy unit CANNOT be shot by enemies. I agree with him about the rep too. I think I know who gave it to me, and you know who you are. I will not flame at you, that's childish. As for Stampeed working, I must insist that it will not work for this purpose EVER. If you think it will work, please, make a demo map of how you hacked the spell, because it JUST DOESN'T WORK! Incase I forgot to mention EXACTLY why, or incase you forgot, this is WHY it doesn't work, and never will work. There is only 1 variable for the area of the spell, and it is called "Stats - Area of Effect" and is set to a default of "1000". NO this is not the area of effect of the rhinos. THAT stat is called "Data-Damage Radius". Now, if it's not obvious already, that means that the Rhinos will appear at random points within 1000 range of the casting unit. RANDOM points. As in, not the same point each time. So how could I make it appear at the same point each time? Well the way to make it happen Directly center everytime would be to lower the range to 1 radius right? WRONG!!! Then the Rhino will move 1 pixle then dissappear like they do when they reach the edge of the Area of Effect. In otherwords, stop giving me bad rep when I clearly told you to stop posting hypothedical answers involving Stampeed. Again, thanks for pointing out that map earlier , uh whateveryournameis. If it works right I'll use it and put you in the credits, as stated earlier. |
