| 12-16-2004, 09:57 PM | #1 |
Is it possible to hide the Move, Stop, Attack, etc.... buttons without taking them off of a unit either through the object editor or triggers? :( |
| 12-16-2004, 10:06 PM | #2 |
Guest | no, impoosible unless u take away their pictures in the editor i think. but why on earth would you want to do that? |
| 12-16-2004, 10:30 PM | #3 |
Guest | It's indeed not possible. What are you trying to do? I wanted to do something similar once, and I solved it with the Locust ability and a invisible dummy building over it(from which the "orders" are easier to modify). Maybe pausing the unit could help? Then you can still select it, but you can't give any more orders... |
| 12-17-2004, 01:12 AM | #4 |
Well I made my own movement system, and I would like it if the player could NOT move the unit normally. But, I guess I'll have to improvise.... :\ |
| 12-17-2004, 01:24 AM | #5 | |
Quote:
you can make it so the player selects a certain unit every 0.10 sec it will do the thing for most keyboard control games. ofcourse you can also remove the images for them through the custom interface creating the impression that they do not exist. |
| 12-17-2004, 01:30 AM | #6 |
I think I'll try the selecting another unit thing. That will also help with abilities and whatnot. Thanks! |
| 12-17-2004, 02:52 AM | #7 |
what are you trying to do? a move system like dota or something? what specifically? |
| 12-17-2004, 12:43 PM | #8 |
I've already made a movement system for a unit using the arrow keys, and I don't want the player to be able to move the unit like normal. |
| 12-17-2004, 04:08 PM | #9 |
Guest | oh right!! well what u need to do is simple but it will need triggers, i will make them for u coz they are easy. it will be something like event unit issued order move,attack,follow,whatever condition triggering unit equal to whateve action cancel triggering units last order or this is possible make dummy spells which have no icon and no use (when casted they do nothing) then change the button position to be over the normall ones, however i dont know if that would work |
| 12-19-2004, 02:53 PM | #10 |
Well the thing about my system is that it orders the unit to move when the keys are pressed, so I'm not sure if that would work entirely, however it does help with orders like smart and attack. Thanks! |
