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Unit Orders...

12-16-2004, 09:57 PM#1
Kishe
Is it possible to hide the Move, Stop, Attack, etc.... buttons without taking them off of a unit either through the object editor or triggers? :(
12-16-2004, 10:06 PM#2
Guest
no, impoosible unless u take away their pictures in the editor i think. but why on earth would you want to do that?
12-16-2004, 10:30 PM#3
Guest
It's indeed not possible. What are you trying to do?

I wanted to do something similar once, and I solved it with the Locust ability and a invisible dummy building over it(from which the "orders" are easier to modify).

Maybe pausing the unit could help? Then you can still select it, but you can't give any more orders...
12-17-2004, 01:12 AM#4
Kishe
Well I made my own movement system, and I would like it if the player could NOT move the unit normally. But, I guess I'll have to improvise.... :\
12-17-2004, 01:24 AM#5
shadow1500
Quote:
Originally Posted by Kishe
Well I made my own movement system, and I would like it if the player could NOT move the unit normally. But, I guess I'll have to improvise.... :\

you can make it so the player selects a certain unit every 0.10 sec
it will do the thing for most keyboard control games.
ofcourse you can also remove the images for them through the custom interface
creating the impression that they do not exist.
12-17-2004, 01:30 AM#6
Kishe
I think I'll try the selecting another unit thing. That will also help with abilities and whatnot. Thanks!
12-17-2004, 02:52 AM#7
BuRnInSpartan
what are you trying to do? a move system like dota or something? what specifically?
12-17-2004, 12:43 PM#8
Kishe
I've already made a movement system for a unit using the arrow keys, and I don't want the player to be able to move the unit like normal.
12-17-2004, 04:08 PM#9
Guest
oh right!! well what u need to do is simple but it will need triggers, i will make them for u coz they are easy.

it will be something like

event
unit issued order move,attack,follow,whatever
condition
triggering unit equal to whateve
action
cancel triggering units last order

or this is possible

make dummy spells which have no icon and no use (when casted they do nothing)
then change the button position to be over the normall ones, however i dont know if that would work
12-19-2004, 02:53 PM#10
Kishe
Well the thing about my system is that it orders the unit to move when the keys are pressed, so I'm not sure if that would work entirely, however it does help with orders like smart and attack. Thanks!