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Help with mapping! (and ideas!)

12-19-2004, 03:05 PM#1
Undifty
Hello.. For the last week i have started on multiple maps. One is now finished and right now i am doing a helms deep map. In the movie there are a orc with explosives that runs into the wall(water thing) and then the wall blows up.. I need some hints on how to make that in a game! (i dont need help with triggers)

If you have some other ideas that i could fix on the map so then just reply!
12-19-2004, 03:22 PM#2
harshateja
I guess you could jus have a orc( with special effects and all) walk into the wall (make it a destructable) and then the wall collapses. If you need the triggers for it ill post it up for ya.
12-19-2004, 03:25 PM#3
Undifty
Quote:
Originally Posted by harshateja
I guess you could jus have a orc( with special effects and all) walk into the wall (make it a destructable)

But then i would need a wall model.... ...and i doesn't have one.... and there is no trigger that makes it able to destroy terrain or walls.. But thanks anyway!
12-19-2004, 03:33 PM#4
Ogre_Bob
I've played Helms Deep maps before, and usually what they do is make that part of the wall a bridge doodad (which can be destroyed by triggers, I believe).
12-19-2004, 03:42 PM#5
harshateja
Actually there is a wall model in the mpq (I use WEU so i dont know if it is in WE) and just take a tree model, change its patching, and replace its model with the wall and using trigger just destroy the wall (which is a cleverly disguised tree)