| 12-21-2004, 07:12 PM | #1 |
How does one go about making a mod like TTOR did? Not LIKE TTOR, but the style, as in total conversion, so you could choose between it and Warcraft3. I think you need to do something with the mpqs, but I'm not sure what. I want to make a tc, not just a campaign or a single map. Thanks for any help. |
| 12-21-2004, 08:36 PM | #2 |
TToR made their mod mostly by modding the war3patch.mpq with custom trigger information and objects. |
| 12-22-2004, 04:46 AM | #3 |
Ok, sounds good... just two more questions for now. Do I change the name of the wc3patch to my mod name so I won't go over any wc3 data, and if so how do I open my mod once I do instead of normal warcraft, and How do you edit spells, triggers and troop/building/ect statistics from the mpq files? Where do I find them to edit? |
| 12-22-2004, 06:14 PM | #4 |
TToR used a program to swap the war3patch.mpq file written by Lord Vexorian. It hasn't been released to the public though so you have to contact him. We used a rather bad method for units, spells and triggers and so on which is metadata, in short we used the world editors object editor. The good thing about it is that it's easy to use, the bad thing is that is causes massive lag if the data file is too big. To get around this I'd advice you to use SLK files instead, but if you're unfamiliar with this then just use world editor, then when you're done export each section file as war3map.* (where * is the fitting exestension) so you have for units war3map.w3u and for ability war3map.w3a and so on. Then just put these files straight into the root of your mpq and they will automaticly override the melee map data everytime you want to play, without actually changing the map. Hope this helps. |
| 12-22-2004, 08:07 PM | #5 |
It sure does, magic talking banana! Thanks for your time! Seriously though, thanks a bunch. I'll definatly give this a try soon, and I appreciate both your and Panto's help, Rightfield. You guys make this community so good! *Sniff sniff* I'll go find a tissue or something. Ah. Lined paper. This will work JUST fine. Thanks again. |
| 12-28-2004, 01:52 AM | #6 |
Well, I tried doing that, and it worked well with the menu music, but when I load game the game crashes while loading. I replaced the War3Patch.mpq with my one and renamed my one accordingly, as well as getting a listfile and replacing mine with that of the War3Patch.mpq one. The files I had in the folder were the war3map.w3a,w3u and wtg varients. I also had w3o and wct at one time but got rid of them to try to fix the problem, but it did not work. I also have a few models in it with the skins, but their paths are correct. Besides that is the menu song and the listfile the archive I created came with. Also, I did make this archive. I called it test.mpq and made it with winMPQ. I'm not sure if that matters (or if any of this matters). Hopefully you can help me with this. |
