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Proper player function for "Event: Unit is selected"?

12-22-2004, 12:45 AM#1
cangrejo
So, I have a Neutral Passive unit on a map and I want to display a text message to the player who selects it.

The problem is that "Game - Display to (Player group((Triggering player))) the text: Explanation of Doom..." Doesn't seem to work.

I've come to the conclusion (by testing Display to "All players" instead) that the problem lies in the "Triggering player" part, but I can't find anything appropriate to put there instead of it, so I need some help on a different solution to this.

If you know how to solve this or just have a hint that may help, please don't hesitate to reply :)
12-22-2004, 09:30 AM#2
Guest
Owner of Triggering Unit <> Triggering Player.

The first half is the correct way to do it. The event is a unit event, so the parameters must match.
12-22-2004, 10:49 AM#3
cangrejo
The problem is that the owner of the triggering unit is Neutral Passive, and I want to display the text message to whoever selects it, regardless of whom it might be. I'll try the "Owner of triggering unit" but I doubt it will work.

I'm open for other solutions aswell.
12-22-2004, 03:04 PM#4
Guest
I tested it and you can use "triggering player" to refer to the player that selcts the unit. Try to post your code.
12-22-2004, 05:32 PM#5
cangrejo
My trigger looks like this:
Code:
Unit - Warrior 0005 <gen> Is selected
Game - Display to (Player group((Triggering player))) the text: Warrior  Defense: H...
I just remade the trigger since I deleted the old ones because they didn't work. Maybe it works this time. I'll test it and edit :)

Edit: It doesn't work at all o_O
12-22-2004, 06:20 PM#6
Guest
I found out what you did wrong. You simply used the wrong event.
Use:
Code:
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
etc.

It is not located in generic or specific unit event, just in the first trigger menu.
12-22-2004, 10:27 PM#7
cangrejo
Thanks alot man.

Now I can get on working with my map without thinking about that trigger all the time. I knew there was a way to do this, because I've done it before. I just couldn't put my mind on what I did wrong. Lucky me there are forums.