| 12-22-2004, 07:08 PM | #1 |
I would just like to know if it is possible to alter the string of an item/ability (delete depending on which can be done) i.e Code:
event - a unit aquires an item condition - item type of item being manipulated = weapon modification accuracy action - remove item being manipulated ??? ??? give unit item ability = accuracy level 1/2/3/4/5/6/7/8/9 or will i have to make a lot of stacks? cos this would take a very long time as i am going for a weapon modification system similar to the type used in deus ex (great game ^^) |
| 01-14-2005, 10:50 PM | #2 |
anyone please i need to know if this is possible or if i will have to create a different blaster for every single combination (which would take absolutely fucking ages) |
| 01-14-2005, 11:43 PM | #3 | |
If you are going to use something like item name you can convert an item name into string and using string functions you can extract the informations you need and modify what u want with triggers. That can't be done with abilities i think. Else if you mean you want to use string like I0A5 for an item or A00f for an ability you can use jass to convert them into strings. All abilities and items type are simple integer numbers so you can set an integer = to an item type. For example you can do a custom script with this command: Set udg_Integer1 = udg_ItemType1 Printing the Integer1 converted to string you will get a huge number. Thats because the item type ASCII code is converted into integers. ASCII should have a base of 256 characters (maybe 128 on wc3). I'll make an approximative example because i dont remember all ascii codes :D Item Type = I02a Start from the last letter. "a" Let's make it's = to 32. "2" lets make it's = to 13. "0" lets make it's = to 11. "I" lets make it's = to 82. The integer will result into: Quote:
1376455968 If you are able to convert the item or ability type into a string you can do what you want with triggers and string checks. You can see an ASCII table here: http://umswe.wc3campaigns.com/weu/stuff.html If i didnt understand what you were meaning plz try to be more clear on your next reply :D |
| 01-15-2005, 12:05 AM | #4 |
Im not sure, but dont u need Code:
function IT2I takes itemtype it returns integer return it return 0 endfunction |
| 01-15-2005, 12:16 AM | #5 |
No you dont need... Item Types and Abilities are simply integers... you cant set them with gui but you can with JASS. I used that to store items for a saving system witouth making an item types array! |
| 01-15-2005, 01:15 PM | #6 |
I know they are simple integers ;) but from my visual basic background u cant just do integer = long cuz that will bug :P u need a function CInt(long) for that :P so I thought, might be same for jass... |
