| 12-25-2004, 01:40 AM | #1 |
Guest | I found bunch of unused up interesting models and icons within the War3.mpq and War3x.mpqand i thought of using them. So i put their path into the Object editor and i got them to work fine in WE. The models would show up in the preview window and everything. However, when i ran the game,the models no longer worked. Here's a Example: in War3.mpq, there is a ability and projectile art called "Flaming Arrows" and the path to it is: "Abilities\Weapons\FlamingArrowMissile\FlamingArrowMissile.mdx" I liked how it looked and thus wanted to use the model in my own attack. I put this into "Custom" path section of the "Art - Model" and it worked in WE (I could see that it was working with the art previewer"). So I thought everything worked great UNTIL i ran the game (Throzen Throne)and the projectile wouldnt show up. I had to export the thing, and import it into my map in order to get it to work and it doesnt have any sounds when it fires. Is there something wrong with how i'm linking the file and is there a wayfor me to ADD a sound to the MDX file so when the weapon fires you can actually hear it? BTW, here's a short list of what i found that Blizzard did not use for WC III when they finished it. Unused Spells and Attacks: Orc Berserk - Abilities\Spells\Orc\Berserker\Berserkertarget.mdx Evil Spirit - Abilities\Spells\Other\ANsa\ANsaTarget Flaming Arrow - Abilities\Weapons\FlamingArrow\FlamingArrowMissile Harpoon - Abilities\Weapons\HunterMissile\HunterMissile Scatter Mortar - Abilities\Weapons\Mortar\ScatterShotMissile Treant Root attack - Abilities\Weapons\TreantMissile\TreantMissile Flaming Rock Missile - Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile Ball of Steam - Abilities\Weapons\SteamMissile\SteamMissile Units: Chaos Orc Ranger - units\demon\chaosorcrange\chaosorcrange Unused Icons and Buttons: Amulet of the Wild - ReplaceableTextures\CommandButtons\BTNAmuletoftheWild Blood and ghost keys - ReplaceableTextures\CommandButtons\BTNBlood&Ghostkey Den of Wonders - ReplaceableTextures\CommandButtons\BTNDenofwonders Drain life and Mana -ReplaceableTextures\CommandButtons\BTNDrain Feedback research - ReplaceableTextures\CommandButtons\BTNFeedback Elven Mana Shield - ReplaceableTextures\CommandButtons\BTNManashield Lament - ReplaceableTextures\CommandButtons\BTNLament Orb of Death - ReplaceableTextures\CommandButtons\BTNOrbofdeath Regneration/Blight Aura Normal - ReplaceableTextures\CommandButtons\BTNRegenerationaura Replenish Health Normal - ReplaceableTextures\CommandButtons\BTNreplenishhealth Repenish Mana normal - ReplaceableTextures\CommandButtons\BTNreplenishmana sea giant pulverize normal - ReplaceableTextures\CommandButtons\BTNseagiantpulverize Upgrade regen aura - ReplaceableTextures\CommandButtons\BTNUpgraderegenerationaura Avatar of Vengeance (old) - ReplaceableTextures\CommandButtons\BTNvengeanceincarnate Advance Building - ReplaceableTextures\CommandButtons\BTNadvstruct Barkskin - ReplaceableTextures\CommandButtons\BTNbarkskin (add "on" and "off" for autocast buttons) Entangle Mine - ReplaceableTextures\CommandButtons\BTNEntanglemine Flaming Arrows (normal) ReplaceableTextures\CommandButtons\BTNFlamingArrows (add "PAS" in front for passive icon) Frost - ReplaceableTextures\CommandButtons\BTNFrost Moon Priestess (old) - ReplaceableTextures\CommandButtons\BTNHeromoonpriestess Regeneration - ReplaceableTextures\CommandButtons\BTNregeneration Self Destruct (normal) - ReplaceableTextures\CommandButtons\BTNselfdestruct Shadow Meld (old) - ReplaceableTextures\CommandButtons\BTNshadowmeld Spiderling - ReplaceableTextures\CommandButtons\BTNspiderling thieves guild -ReplaceableTextures\CommandButtons\BTNthievesguild Objects: Blue Rune stone - Objects\InventoryItems\rune\rune Rejuv' Potion - ReplaceableTextures\CommandButtons\BTNRejuvenationpotion Wand of Purification- ReplaceableTextures\CommandButtons\BTNstaffofpurification Bronze Bowl (empty) - ReplaceableTextures\CommandButtons\BTNbronzebowl Bronze Bowl (full) - ReplaceableTextures\CommandButtons\BTNbronzebowlfull |
| 12-25-2004, 09:31 AM | #2 |
| 12-26-2004, 12:44 PM | #3 |
Grey some models are missing in the other thread so i merged both to make a file with all hidden stuff. |
| 12-26-2004, 01:30 PM | #4 |
Sry if i make another post but it's different from the previous :) Ezxariarch i think you cant use the fire arrows like missles because they miss the birth animation. Maybe exporting and re-importing allows them to work witouth the animation O_o For the sound you should look some files like UI\SoundInfo\AnimSounds.slk or UI\SoundInfo\AbilitySounds.slk The spells sound should work with a mix of this lists and the animation mdl file. |
| 12-26-2004, 02:26 PM | #5 |
Those flaming arrows work fine as missiles. Why'd they need a birth animation anyway? The only thing they really need to work well as missiles is a death and stand animation, that's all. :) I like to use the flaming arrows together with the burning archer model, also a hidden one. |
| 12-26-2004, 08:28 PM | #6 | |
Guest | Quote:
This UI\SoundINfo\AbilitySounds.slk file, do i need to extra it from the mpq files of is it something I can find within WE? |
| 12-26-2004, 10:59 PM | #7 |
From Mpq files obviously... get it on this files with this order. If you dont find it try the next mpq. War3Patch.mpq War3x.mpq war3.mpq You can edit it with excel and re-import in the map keeping his path and name: UI\SoundInfo\AnimSounds.slk I m not sure that editing this files the thing works. Maybe it's all stored on the mdl file. |
