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Unsused Model issues and unused models and art list

12-25-2004, 01:40 AM#1
Guest
I found bunch of unused up interesting models and icons within the War3.mpq and War3x.mpqand i thought of using them. So i put their path into the Object editor and i got them to work fine in WE. The models would show up in the preview window and everything. However, when i ran the game,the models no longer worked. Here's a Example:

in War3.mpq, there is a ability and projectile art called "Flaming Arrows" and the path to it is:

"Abilities\Weapons\FlamingArrowMissile\FlamingArrowMissile.mdx"

I liked how it looked and thus wanted to use the model in my own attack. I put this into "Custom" path section of the "Art - Model" and it worked in WE (I could see that it was working with the art previewer"). So I thought everything worked great UNTIL i ran the game (Throzen Throne)and the projectile wouldnt show up. I had to export the thing, and import it into my map in order to get it to work and it doesnt have any sounds when it fires. Is there something wrong with how i'm linking the file and is there a wayfor me to ADD a sound to the MDX file so when the weapon fires you can actually hear it?

BTW, here's a short list of what i found that Blizzard did not use for WC III when they finished it.

Unused Spells and Attacks:

Orc Berserk - Abilities\Spells\Orc\Berserker\Berserkertarget.mdx
Evil Spirit - Abilities\Spells\Other\ANsa\ANsaTarget
Flaming Arrow - Abilities\Weapons\FlamingArrow\FlamingArrowMissile
Harpoon - Abilities\Weapons\HunterMissile\HunterMissile
Scatter Mortar - Abilities\Weapons\Mortar\ScatterShotMissile
Treant Root attack - Abilities\Weapons\TreantMissile\TreantMissile
Flaming Rock Missile - Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile
Ball of Steam - Abilities\Weapons\SteamMissile\SteamMissile

Units:

Chaos Orc Ranger - units\demon\chaosorcrange\chaosorcrange

Unused Icons and Buttons:

Amulet of the Wild - ReplaceableTextures\CommandButtons\BTNAmuletoftheWild
Blood and ghost keys - ReplaceableTextures\CommandButtons\BTNBlood&Ghostkey
Den of Wonders - ReplaceableTextures\CommandButtons\BTNDenofwonders
Drain life and Mana -ReplaceableTextures\CommandButtons\BTNDrain
Feedback research - ReplaceableTextures\CommandButtons\BTNFeedback
Elven Mana Shield - ReplaceableTextures\CommandButtons\BTNManashield
Lament - ReplaceableTextures\CommandButtons\BTNLament
Orb of Death - ReplaceableTextures\CommandButtons\BTNOrbofdeath
Regneration/Blight Aura Normal - ReplaceableTextures\CommandButtons\BTNRegenerationaura
Replenish Health Normal - ReplaceableTextures\CommandButtons\BTNreplenishhealth
Repenish Mana normal - ReplaceableTextures\CommandButtons\BTNreplenishmana
sea giant pulverize normal - ReplaceableTextures\CommandButtons\BTNseagiantpulverize
Upgrade regen aura - ReplaceableTextures\CommandButtons\BTNUpgraderegenerationaura
Avatar of Vengeance (old) - ReplaceableTextures\CommandButtons\BTNvengeanceincarnate
Advance Building - ReplaceableTextures\CommandButtons\BTNadvstruct
Barkskin - ReplaceableTextures\CommandButtons\BTNbarkskin (add "on" and "off" for autocast buttons)
Entangle Mine - ReplaceableTextures\CommandButtons\BTNEntanglemine
Flaming Arrows (normal) ReplaceableTextures\CommandButtons\BTNFlamingArrows (add "PAS" in front for passive icon)
Frost - ReplaceableTextures\CommandButtons\BTNFrost
Moon Priestess (old) - ReplaceableTextures\CommandButtons\BTNHeromoonpriestess
Regeneration - ReplaceableTextures\CommandButtons\BTNregeneration
Self Destruct (normal) - ReplaceableTextures\CommandButtons\BTNselfdestruct
Shadow Meld (old) - ReplaceableTextures\CommandButtons\BTNshadowmeld
Spiderling - ReplaceableTextures\CommandButtons\BTNspiderling
thieves guild -ReplaceableTextures\CommandButtons\BTNthievesguild


Objects:

Blue Rune stone - Objects\InventoryItems\rune\rune
Rejuv' Potion - ReplaceableTextures\CommandButtons\BTNRejuvenationpotion
Wand of Purification- ReplaceableTextures\CommandButtons\BTNstaffofpurification
Bronze Bowl (empty) - ReplaceableTextures\CommandButtons\BTNbronzebowl
Bronze Bowl (full) - ReplaceableTextures\CommandButtons\BTNbronzebowlfull
12-25-2004, 09:31 AM#2
GreyArchon
My kungfu beats your kungfu. :P
12-26-2004, 12:44 PM#3
Bibendus
Grey some models are missing in the other thread so i merged both to make a file with all hidden stuff.
12-26-2004, 01:30 PM#4
Bibendus
Sry if i make another post but it's different from the previous :)

Ezxariarch i think you cant use the fire arrows like missles because they miss the birth animation. Maybe exporting and re-importing allows them to work witouth the animation O_o

For the sound you should look some files like UI\SoundInfo\AnimSounds.slk or UI\SoundInfo\AbilitySounds.slk
The spells sound should work with a mix of this lists and the animation mdl file.
12-26-2004, 02:26 PM#5
GreyArchon
Those flaming arrows work fine as missiles. Why'd they need a birth animation anyway? The only thing they really need to work well as missiles is a death and stand animation, that's all. :)

I like to use the flaming arrows together with the burning archer model, also a hidden one.
12-26-2004, 08:28 PM#6
Guest
Quote:
Originally Posted by Bibendus
Sry if i make another post but it's different from the previous :)

Ezxariarch i think you cant use the fire arrows like missles because they miss the birth animation. Maybe exporting and re-importing allows them to work witouth the animation O_o

For the sound you should look some files like UI\SoundInfo\AnimSounds.slk or UI\SoundInfo\AbilitySounds.slk
The spells sound should work with a mix of this lists and the animation mdl file.

This UI\SoundINfo\AbilitySounds.slk file, do i need to extra it from the mpq files of is it something I can find within WE?
12-26-2004, 10:59 PM#7
Bibendus
From Mpq files obviously... get it on this files with this order. If you dont find it try the next mpq.
War3Patch.mpq
War3x.mpq
war3.mpq

You can edit it with excel and re-import in the map keeping his path and name: UI\SoundInfo\AnimSounds.slk

I m not sure that editing this files the thing works. Maybe it's all stored on the mdl file.