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Questions on adding files on UMSWE 3.2

12-01-2002, 06:55 AM#1
Duh
Just like to know if GU Triggers were included at the time, if not I'm going to add them. They won't screw up anything will it?

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I'm still using 3.2, well some of it has been re-edited since I can't get anything with the exact changes I'm looking for. Still a crapload of stuff I can't edit myself since I have no clue how they work yet.

*I don't trust self-executing programs* because I'm not sure if I'm able to use changed files in Units Folder like modded slk and txt files. I do an insane amount of editing with those so I would like to keep those options open. So don't tell me to get 3.3

On another note: anyone know how to shut off "Hero has Fallen" crap everytime a Hero dies? I created some modded files to transform all regular units into Heroes now everytime something dies I get the Hero has fallen, slain, etc crap. Its really bothering me and I can't turn it off. It especially sucks when a huge army goes into battle...
12-01-2002, 08:48 AM#2
Electromancer
i think you created your own problem by making every unit act like a hero. Just change it back. I played a game the other day were when a hero died with an ahnk, they would still play the fade animation and all that. It was really stupid. And as far as the triggers, i dont know if they are in there yet, why dont you just look in the folders and see? Wouldnt that be a crazy idea.
12-01-2002, 12:46 PM#3
Krakou
You could also replace the "Hero has Fallen" wav file whith an empty wav file or a very short silence wav file.
12-01-2002, 03:23 PM#4
Starcraftfreak
You can use 3.3:
Just extract all files of the EXE with WinMPQ and use them as you wish.
12-01-2002, 04:20 PM#5
Scio
1)GU's triggers were included in like ver2 and i keep addind more that people ask for that really dont have a purpose.

2)If you make a folder in your war3 dir those files will override the ones in the sempq

3) yea if u REALLY want to u can extract the files, then obviously u can only use one editor at a time, and in 3.4 i just sent to my webmaster, there are 5 version included and the CE will be ready in a day or two for the people who i gave it to
12-01-2002, 08:05 PM#6
Duh
Quote:
You could also replace the "Hero has Fallen" wav file whith an empty wav file or a very short silence wav file.


Well its not just the sound, its also the pop-up text. Although that one may be a little screwed up since it keeps saying Default String has died.

I was hoping to give units combat exp and grow like heroes. Back to the start... maybe I can find another way around this. At least its cool I got every unit being a hero through the slk and txt files :) damn thats a lot of wasted editing.